Planet Layouts(pictures) and Black Hole Maps
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- gothicorpunk
- Posts: 1175
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Re: Black Hole Maps
some one needs to finish the p4 bh!!!!!!1
- gothicorpunk
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Re: Black Hole Maps
im a newbe i need help so make out the p5 bh and post it
Re: Black Hole Maps
If you know the holes for P4 and P5 (or any other incomplete perma galaxy), put them in the black hole tool here http://www.chezpoor.com/sge/bh/ and I will put the final map into the wiki.
- gothicorpunk
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Re: Black Hole Maps
well if i knew them i wouldnt be asking for them now would isqueemish wrote:If you know the holes for P4 and P5 (or any other incomplete perma galaxy), put them in the black hole tool here http://www.chezpoor.com/sge/bh/ and I will put the final map into the wiki.
Re: Black Hole Maps
True , but this is an open discussion thread. Look above a few comments, Draze was offering all the P5 locs. I'm just giving him and anyone else a place to put the hole info, which will result in a map for you.gothicorpunk wrote:well if i knew them i wouldnt be asking for them now would isqueemish wrote:If you know the holes for P4 and P5 (or any other incomplete perma galaxy), put them in the black hole tool here http://www.chezpoor.com/sge/bh/ and I will put the final map into the wiki.
Re: Black Hole Maps
OK, the P5 black hole map is on the Wiki now. Thanks to Vox for the info! There are 10 known holes, if you know of any others please add them with the black hole tool.
I've not put up the P4 map yet since we've only got 6 known holes. Does anyone have the rest?
I've not put up the P4 map yet since we've only got 6 known holes. Does anyone have the rest?
- gothicorpunk
- Posts: 1175
- Joined: Wed Jul 09, 2008 10:43 pm
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Re: Black Hole Maps
http://www.chezpoor.com/sge/bh/view.asp?id=9
its ROTP'S bh map squeem will fix it and put it on wiki when he can i couldn't figure it out.
its ROTP'S bh map squeem will fix it and put it on wiki when he can i couldn't figure it out.
Re: Black Hole Maps
Rise of the Pirates is now on the Wiki, thanks GoP.
Best to get final maps here: http://www.starportgame.com/wiki/index. ... Black_hole
Only use the tool http://www.chezpoor.com/sge/bh/index.asp for fixes and new maps.
Yeah it is a pain to move the map to the Wiki, but not too bad. Mostly you've got to take a screenshot and then upload that to the Wiki.
Best to get final maps here: http://www.starportgame.com/wiki/index. ... Black_hole
Only use the tool http://www.chezpoor.com/sge/bh/index.asp for fixes and new maps.
Yeah it is a pain to move the map to the Wiki, but not too bad. Mostly you've got to take a screenshot and then upload that to the Wiki.
Last edited by squeemish on Fri Sep 17, 2010 10:36 pm, edited 1 time in total.
- gothicorpunk
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Re: Black Hole Maps
http://www.starportgame.com/wiki/images ... Jungle.jpg
THE BLACK HOLE MAP FOR NEW SERVER IS UP THX TO SQUEEM AND ME
THE BLACK HOLE MAP FOR NEW SERVER IS UP THX TO SQUEEM AND ME
- CrazyChef
- 2010 Starport Champion
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- Joined: Fri Nov 09, 2007 11:44 pm
- Location: stuck at warp
Re: Black Hole Maps
Nice work guys
Re: Planet Layouts(pictures)
Lmao Toonces is far too dirty for that to be an accident. I mean come on have you forgotten "fingers the kid" or the /fondle command?
Re: Planet Layouts(pictures)
Ok... layout number 57 is the best layout ever...
For those that didnt get it... its a ur-quan... from Starcontrol 2 / the ur-quan-masters.
it looks rather hard to defend... but its awsome beyond belief.
For those that didnt get it... its a ur-quan... from Starcontrol 2 / the ur-quan-masters.
it looks rather hard to defend... but its awsome beyond belief.
Re: Planet Layouts(pictures)
Actually, the Ur-Quan layout is one of the best layouts ever... it does require max lasers but if you put the dome directly under the little wall under the warp and max out lasers with full solar its pretty tough.
Re: Planet Layouts(pictures)
I decided to compile some popular dome placements for the original 30 planet layouts. It seems the links for the ones on the first page are broken, and they're out of date anyway.
NOTE: These are just popular placements, not necessarily in any order of difficulty. I've provided some commentary on how I feel personally about each dome-spot.
#1
This layout became more valuable after the SM patch because it's difficult to SM. Spot #2 is probably your best, safest bet. It's a PITA even with a weak solar. Location #1 is nearly impossible to cap with a wide, 120-burst solar but it's more risky.
#2
This layout is pretty weak no matter how you look at it. If you're going to dome this, you gotta put it in this spot so that the cap run isn't so easy. It's also not all that easy to shoot nukes into that room either if the military is way up.
#3
This layout used to be very popular, but now is very easy to invade with surface missiles. Avoid it if you can, but if you must dome it, put it in spots 2 or 3. Spot #1 is popular but not very good.
#4 (little hard to see, sorry)
This layout has many possible locations. I've tried to list them in order of popularity (spot #1 most popular, #5 least popular). I feel that location #1 is still the best, but #3 can be good if it's defended well with a high-BPM solar
#5
I was going to list all the popular spots, but I decided to mark the ONLY spots worth doming. This spot is 10x better than anywhere else I've seen on this planet... and I've seen some baaaad spots on this one more than other layouts. Please, if you're going to dome this planet, dome in one of those two spots. I like #2 better, but you can't go wrong with either.
#6
With the introduction of mods, this layout is not as good as it used to be. Spot #1 is the most popular; Spot #2 is just as good if not better.
#7
This layout also kinda sucks now. If you're doming a rocky, feel free to put it where I've marked. If it's not a rocky, don't dome it. You're just going to end up with the sh1tiest noob-ring you could ever imagine.
#8
This layout always has, and always will be fairly easy to invade but not a cakewalk. I would recommend spot #1 over #2, but there's not a huge difference.
#9
Everyone seems to dome this layout at spot #2, but DONT - such an easy invade. Spot #1 is better, but not by a long-shot.
#10
Most people dome this layout at location #1, but that was before surface missiles. with the new mods, #2 is the better choice because of solar coverage.
#11
I see this planet domed terribly quite often. I can't truly decide which one of these two possible locations I marked is better. they're both moderate to invade - not super tough, but not easy either.
#12
This layout has some nice nuke-eater spots. I highlighted my two favorite. I've invaded planets in those spots hundreds of times. You can't really go wrong with either spot I marked.
#13
The best (and most common) spot on this layout is spot #1. It's still not too tough to invade, it's just expensive and irritating. #3 ain't too shabby if you want to mix it up. I put #2 on there because it's popular, but it really sucks compared to 1 and 3.
#14
Spot #1 is the most popular and was the best before surface missiles. I'd argue that #3 is better, now. The first spot is very prone to team-invading because it's easy to distract the solar at warp. It's not too hard to have one person distract the solar while the other SM's out the whole colony without using any nukes. #2 is not as easy to invade as #1, but #3 is better IMHO.
#15
This was always a favorite of mine. I sought this out on rebangs before the permas, and I still seek them out in rebangs and extended rebangs now. It's not as tough with the mods as it used to be, but a rocky colony domed at loc #2 is still hard to handle. #1 is on there because it's still a popular spot (but weaker). I put it on there because I want to keep newbs doming there so I can practice my domeslides ..... #3 is decent if you want to be different.
#16
The sperm layout has always been a builder favorite - just don't screw up the dome placement.
#17
Don't be like everyone else and stick it in the terrible spot #1. Sure, you can put trip-lasers in the middle arm, but it's still super easy to take. If you want to put the dome near the warp, try spot #2. If you want them to have to work a little bit harder than drop-nuking, use spot #3.
#18
Meh, I hate this layout. Spot #1 seems to work out OK if you need to dome this layout and it's a rocky planet type. I've seen many folks try spot #3 but it's meh.
#19 - The Worm-Tail
This layout is coveted on the older permaverses that lack the new layouts. It pains me when it's domed badly. Put the dome at spot #1. It's nasty, just nasty. Spots #2 and #3 are very hard invade, but they're both easier to take than spot #1
#20
This is an easy layout to invade no matter where you dome it. However, I highlighted the three most popular spots.
#21 - The Super-Wide
This layout can kill a hapless newb that happens to land when the Lauch Zone is lasered, but any vet knows that the lasers can't reach the very bottom. I say put the dome at #1 if it's a rocky/arctic and #2 if it's any other type. #3 is a popular spot, but it's very weak to a good invader.
#22
None of these spots are particularly easy to invade, but I feel spots #4 and #2 are the hardest out of the popular spots I marked.
#23
Dome location #1 works out OK for this layout. I don't know why people go for spot #2, but they always do - so it's on there, too.
#24
There used to be a lot of decent spots on this layout. Now that surface missiles are prevalent, your best bet is to go with this spot and laser the warp with most lasers concentrated around the right side the warp - make sure to put plenty of lasers below the dome.
#25
There are a lot of folks that think it's cute to dome this layout somewhere in the middle where all the spots are. Dome this layout where it belongs in one of the spots I marked. It's 5x better than anywhere else you could put it on this layout.
#27
I've seen this domed in the bottom-right bubble (which is a terrible idea). Dome this layout where I've marked. It's not very fun to invade.
#28
One of the twin layouts. Put the dome where I marked.
#29
This layout is pretty versatile. You can dome it many good spots. My two favorite are marked. #1 is the safest spot, but #2 is annoying as heck because of the trip-lasers that can be placed on the other-side of the top wall. Very tough to nuke. You either have to go around and attack from the rear (har har) or ram-nuke the lasers from the front. Personally, I dome this layout at #3. It's a PITA to invade.
#30
Dome-loc #1 is is surprisingly effective. #2 remains strangely popular despite it's inherent weakness to SM.
EDIT: Updated 4/28/10
NOTE: These are just popular placements, not necessarily in any order of difficulty. I've provided some commentary on how I feel personally about each dome-spot.
#1
This layout became more valuable after the SM patch because it's difficult to SM. Spot #2 is probably your best, safest bet. It's a PITA even with a weak solar. Location #1 is nearly impossible to cap with a wide, 120-burst solar but it's more risky.
#2
This layout is pretty weak no matter how you look at it. If you're going to dome this, you gotta put it in this spot so that the cap run isn't so easy. It's also not all that easy to shoot nukes into that room either if the military is way up.
#3
This layout used to be very popular, but now is very easy to invade with surface missiles. Avoid it if you can, but if you must dome it, put it in spots 2 or 3. Spot #1 is popular but not very good.
#4 (little hard to see, sorry)
This layout has many possible locations. I've tried to list them in order of popularity (spot #1 most popular, #5 least popular). I feel that location #1 is still the best, but #3 can be good if it's defended well with a high-BPM solar
#5
I was going to list all the popular spots, but I decided to mark the ONLY spots worth doming. This spot is 10x better than anywhere else I've seen on this planet... and I've seen some baaaad spots on this one more than other layouts. Please, if you're going to dome this planet, dome in one of those two spots. I like #2 better, but you can't go wrong with either.
#6
With the introduction of mods, this layout is not as good as it used to be. Spot #1 is the most popular; Spot #2 is just as good if not better.
#7
This layout also kinda sucks now. If you're doming a rocky, feel free to put it where I've marked. If it's not a rocky, don't dome it. You're just going to end up with the sh1tiest noob-ring you could ever imagine.
#8
This layout always has, and always will be fairly easy to invade but not a cakewalk. I would recommend spot #1 over #2, but there's not a huge difference.
#9
Everyone seems to dome this layout at spot #2, but DONT - such an easy invade. Spot #1 is better, but not by a long-shot.
#10
Most people dome this layout at location #1, but that was before surface missiles. with the new mods, #2 is the better choice because of solar coverage.
#11
I see this planet domed terribly quite often. I can't truly decide which one of these two possible locations I marked is better. they're both moderate to invade - not super tough, but not easy either.
#12
This layout has some nice nuke-eater spots. I highlighted my two favorite. I've invaded planets in those spots hundreds of times. You can't really go wrong with either spot I marked.
#13
The best (and most common) spot on this layout is spot #1. It's still not too tough to invade, it's just expensive and irritating. #3 ain't too shabby if you want to mix it up. I put #2 on there because it's popular, but it really sucks compared to 1 and 3.
#14
Spot #1 is the most popular and was the best before surface missiles. I'd argue that #3 is better, now. The first spot is very prone to team-invading because it's easy to distract the solar at warp. It's not too hard to have one person distract the solar while the other SM's out the whole colony without using any nukes. #2 is not as easy to invade as #1, but #3 is better IMHO.
#15
This was always a favorite of mine. I sought this out on rebangs before the permas, and I still seek them out in rebangs and extended rebangs now. It's not as tough with the mods as it used to be, but a rocky colony domed at loc #2 is still hard to handle. #1 is on there because it's still a popular spot (but weaker). I put it on there because I want to keep newbs doming there so I can practice my domeslides ..... #3 is decent if you want to be different.
#16
The sperm layout has always been a builder favorite - just don't screw up the dome placement.
#17
Don't be like everyone else and stick it in the terrible spot #1. Sure, you can put trip-lasers in the middle arm, but it's still super easy to take. If you want to put the dome near the warp, try spot #2. If you want them to have to work a little bit harder than drop-nuking, use spot #3.
#18
Meh, I hate this layout. Spot #1 seems to work out OK if you need to dome this layout and it's a rocky planet type. I've seen many folks try spot #3 but it's meh.
#19 - The Worm-Tail
This layout is coveted on the older permaverses that lack the new layouts. It pains me when it's domed badly. Put the dome at spot #1. It's nasty, just nasty. Spots #2 and #3 are very hard invade, but they're both easier to take than spot #1
#20
This is an easy layout to invade no matter where you dome it. However, I highlighted the three most popular spots.
#21 - The Super-Wide
This layout can kill a hapless newb that happens to land when the Lauch Zone is lasered, but any vet knows that the lasers can't reach the very bottom. I say put the dome at #1 if it's a rocky/arctic and #2 if it's any other type. #3 is a popular spot, but it's very weak to a good invader.
#22
None of these spots are particularly easy to invade, but I feel spots #4 and #2 are the hardest out of the popular spots I marked.
#23
Dome location #1 works out OK for this layout. I don't know why people go for spot #2, but they always do - so it's on there, too.
#24
There used to be a lot of decent spots on this layout. Now that surface missiles are prevalent, your best bet is to go with this spot and laser the warp with most lasers concentrated around the right side the warp - make sure to put plenty of lasers below the dome.
#25
There are a lot of folks that think it's cute to dome this layout somewhere in the middle where all the spots are. Dome this layout where it belongs in one of the spots I marked. It's 5x better than anywhere else you could put it on this layout.
#27
I've seen this domed in the bottom-right bubble (which is a terrible idea). Dome this layout where I've marked. It's not very fun to invade.
#28
One of the twin layouts. Put the dome where I marked.
#29
This layout is pretty versatile. You can dome it many good spots. My two favorite are marked. #1 is the safest spot, but #2 is annoying as heck because of the trip-lasers that can be placed on the other-side of the top wall. Very tough to nuke. You either have to go around and attack from the rear (har har) or ram-nuke the lasers from the front. Personally, I dome this layout at #3. It's a PITA to invade.
#30
Dome-loc #1 is is surprisingly effective. #2 remains strangely popular despite it's inherent weakness to SM.
EDIT: Updated 4/28/10
Last edited by Barefoot on Thu Apr 29, 2010 1:22 am, edited 1 time in total.
Re: Planet Layouts(pictures)
Although all those spots are good, most of the ones that are "Crap" can be put about 2 laser spots away from ring and make it into a ring which basically makes them newbie killers and kind of(if you are using SM) a waste of fuel. I like though^^.
- phantomdan
- Posts: 56
- Joined: Thu Jan 28, 2010 12:58 am
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Re: Planet Layouts(pictures)
good job barefoot
Re: Planet Layouts(pictures)
I dislike some of those dome locations. Also, please make your domeplacement choice based on the planet type as well.
- DrunkenDoughnut
- Posts: 91
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Re: Black Hole Maps
Well this is great, the black hole part of the wiki doesnt work anymore, says somthing about a reloop
- WeGotDeathStar
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- Location: Mr.Angry's House Drinking His Beer Watching Captain Kangaroo Re-runs
Re: Planet Layouts(pictures)
Barefoot wrote:I decided to compile some popular dome placements for the original 30 planet layouts. It seems the links for the ones on the first page are broken, and they're out of date anyway.
NOTE: These are just popular placements, not necessarily in any order of difficulty. I've provided some commentary on how I feel personally about each dome-spot.
#1
This layout became more valuable after the SM patch because it's difficult to SM. Spot #2 is probably your best, safest bet. It's a PITA even with a weak solar. Location #1 is nearly impossible to cap with a wide, 120-burst solar but it's more risky.
#2
This layout is pretty weak no matter how you look at it. If you're going to dome this, you gotta put it in this spot so that the cap run isn't so easy. It's also not all that easy to shoot nukes into that room either if the military is way up.
#3
This layout used to be very popular, but now is very easy to invade with surface missiles. Avoid it if you can, but if you must dome it, put it in spots 2 or 3. Spot #1 is popular but not very good.
#4 (little hard to see, sorry)
This layout has many possible locations. I've tried to list them in order of popularity (spot #1 most popular, #5 least popular). I feel that location #1 is still the best, but #3 can be good if it's defended well with a high-BPM solar
#5
I was going to list all the popular spots, but I decided to mark the ONLY spots worth doming. This spot is 10x better than anywhere else I've seen on this planet... and I've seen some baaaad spots on this one more than other layouts. Please, if you're going to dome this planet, dome in one of those two spots. I like #2 better, but you can't go wrong with either.
#6
With the introduction of mods, this layout is not as good as it used to be. Spot #1 is the most popular; Spot #2 is just as good if not better.
#7
This layout also kinda sucks now. If you're doming a rocky, feel free to put it where I've marked. If it's not a rocky, don't dome it. You're just going to end up with the sh1tiest noob-ring you could ever imagine.
#8
This layout always has, and always will be fairly easy to invade but not a cakewalk. I would recommend spot #1 over #2, but there's not a huge difference.
#9
Everyone seems to dome this layout at spot #2, but DONT - such an easy invade. Spot #1 is better, but not by a long-shot.
#10
Most people dome this layout at location #1, but that was before surface missiles. with the new mods, #2 is the better choice because of solar coverage.
#11
I see this planet domed terribly quite often. I can't truly decide which one of these two possible locations I marked is better. they're both moderate to invade - not super tough, but not easy either.
#12
This layout has some nice nuke-eater spots. I highlighted my two favorite. I've invaded planets in those spots hundreds of times. You can't really go wrong with either spot I marked.
#13
The best (and most common) spot on this layout is spot #1. It's still not too tough to invade, it's just expensive and irritating. #3 ain't too shabby if you want to mix it up. I put #2 on there because it's popular, but it really sucks compared to 1 and 3.
#14
Spot #1 is the most popular and was the best before surface missiles. I'd argue that #3 is better, now. The first spot is very prone to team-invading because it's easy to distract the solar at warp. It's not too hard to have one person distract the solar while the other SM's out the whole colony without using any nukes. #2 is not as easy to invade as #1, but #3 is better IMHO.
#15
This was always a favorite of mine. I sought this out on rebangs before the permas, and I still seek them out in rebangs and extended rebangs now. It's not as tough with the mods as it used to be, but a rocky colony domed at loc #2 is still hard to handle. #1 is on there because it's still a popular spot (but weaker). I put it on there because I want to keep newbs doming there so I can practice my domeslides ..... #3 is decent if you want to be different.
#16
The sperm layout has always been a builder favorite - just don't screw up the dome placement.
#17
Don't be like everyone else and stick it in the terrible spot #1. Sure, you can put trip-lasers in the middle arm, but it's still super easy to take. If you want to put the dome near the warp, try spot #2. If you want them to have to work a little bit harder than drop-nuking, use spot #3.
#18
Meh, I hate this layout. Spot #1 seems to work out OK if you need to dome this layout and it's a rocky planet type. I've seen many folks try spot #3 but it's meh.
#19 - The Worm-Tail
This layout is coveted on the older permaverses that lack the new layouts. It pains me when it's domed badly. Put the dome at spot #1. It's nasty, just nasty. Spots #2 and #3 are very hard invade, but they're both easier to take than spot #1
#20
This is an easy layout to invade no matter where you dome it. However, I highlighted the three most popular spots.
#21 - The Super-Wide
This layout can kill a hapless newb that happens to land when the Lauch Zone is lasered, but any vet knows that the lasers can't reach the very bottom. I say put the dome at #1 if it's a rocky/arctic and #2 if it's any other type. #3 is a popular spot, but it's very weak to a good invader.
#22
None of these spots are particularly easy to invade, but I feel spots #4 and #2 are the hardest out of the popular spots I marked.
#23
Dome location #1 works out OK for this layout. I don't know why people go for spot #2, but they always do - so it's on there, too.
#24
There used to be a lot of decent spots on this layout. Now that surface missiles are prevalent, your best bet is to go with this spot and laser the warp with most lasers concentrated around the right side the warp - make sure to put plenty of lasers below the dome.
#25
There are a lot of folks that think it's cute to dome this layout somewhere in the middle where all the spots are. Dome this layout where it belongs in one of the spots I marked. It's 5x better than anywhere else you could put it on this layout.
#27
I've seen this domed in the bottom-right bubble (which is a terrible idea). Dome this layout where I've marked. It's not very fun to invade.
#28
One of the twin layouts. Put the dome where I marked.
#29
This layout is pretty versatile. You can dome it many good spots. My two favorite are marked. #1 is the safest spot, but #2 is annoying as heck because of the trip-lasers that can be placed on the other-side of the top wall. Very tough to nuke. You either have to go around and attack from the rear (har har) or ram-nuke the lasers from the front. Personally, I dome this layout at #3. It's a PITA to invade.
#30
Dome-loc #1 is is surprisingly effective. #2 remains strangely popular despite it's inherent weakness to SM.
EDIT: Updated 4/28/10
Layout #1 isn't that bad, we had a Double Dome rocky 10/120 On P4 that we took in a few lands. You just gotta get it just right to cap it, remember every planet can be invaded.
- Mr_Sensual
- Posts: 46
- Joined: Sat Jun 12, 2010 5:42 am
Re: Planet Layouts(pictures)
if your trying to put most popular spots .. you missed alot of them
Re: Planet Layouts(pictures)
Yeah i was talking about a solo-invade. should have clarified. Of course any col can be invaded.WeGotDeathStar wrote:
Layout #1 isn't that bad, we had a Double Dome rocky 10/120 On P4 that we took in a few lands. You just gotta get it just right to cap it, remember every planet can be invaded.
Re: Planet Layouts(pictures)
True, I got tired of marking all of them. I started restricting most layouts to the 2-3 best spots for the most part.Mr_Sensual wrote:if your trying to put most popular spots .. you missed alot of them
Re: Planet Layouts(pictures)
someone said "attack from the rear" lol.
-
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Re: Black Hole Maps
The Old Republic
http://img22.imageshack.us/f/orbhmap.jpg/
Made by GRAWRG. Felt I might as well post it here.
http://img22.imageshack.us/f/orbhmap.jpg/
Made by GRAWRG. Felt I might as well post it here.
Re:
FUDGE!Jiachi wrote:Har har har. I said U instead of n for two reasons:RedLeader wrote:If you have the dome at the top of the "n" as I call it, your colony is torp/vulturable..
round hte far side is good but easy to distract
1. there is no little nub in the top left of it
2. I'm somewhat absentminded
Re: Black Hole Maps
Is there a BH map For Hercules Cluster?
Re: Black Hole Maps
I wish toonces would freeze the bang maps so we can get bh's and stuff on them, or would that be unfair?
- MastrIan
- Posts: 1139
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Re: Black Hole Maps
I assume you mean rebangs, and the map layout should always be different but based on the map style (cluster, outer rim, dense spiral etc) It is important for BH locations and exits to be different everytime because they add a great game play element, sometimes you are rewarded for taking a risk and ending up somewhere great and sometimes you bang your head on the keyboard for being 100 hops away from where you wanted to be.-PLAGUE- wrote:I wish toonces would freeze the bang maps so we can get bh's and stuff on them, or would that be unfair?
_______________________
Thorin | Save The Rebangs
- awesomepebble
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Re: Planet Layouts(pictures)
28 is easiest u think
- Saber-Fury
- 2011 Pax Champion
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- Joined: Sat Apr 14, 2007 2:40 pm
Re: Planet Layouts(pictures)
some revamped old layout placements (by quality, not popularity).
If you have a very strong solar, go with 1. Set on medium, it's a pain in the donkey to cap the short way. You can make the seemingly tedious long way turn into a nightmare for the invader by starting with mines, then lasering the passage that passes right over the dome. 4 is your standard nuke-eater spot, while 3 and 2 are just make one route a slightly harder cap.
go with 1. as barefoot said, might as well make it a slightly harder cap. 2 works alright as part of an overloaded lz defense.
1 is somewhat of a pain if it's a high solar, 2 is a slightly harder cap to a standard nuke-eater, and 3 can work ok as a quirky nuke eater.
1 is your best bet if it's a high solar, as is 2. 4 is a decent annoying-nukeater spot, and 3 is somewhere in the middle
1 is simply deadly, and thought it appears to have a dis, he won't last very long. 2 is also good. 3 is often overlooked, but should never come before 1.
1 is a nuke eater with good solar coverage, which is basically the best you can hope for from this layout. drop the dome a bit to make capping from a vertical run (from the 3 cavern) much harder. 3 is good as a nuke eater with lots of laser fire, 4 is actually not too bad if you have high enough mili. 2 is also good if you have a strong solar as it can be a terribly annoying cap from the bottom. most of the defenses should be concentrated to the right if you dome at 2.
Don't bother doming this if you can get a high solar on it.. 1 is alright, and you can build a ring built into the defenses. Do NOT make a ring with dome anywhere other than IN THE RING on this, or you will probably be seeing it in someone else's cap vids.
1 is one of the underrated placements in the game. 90% of the col will be easy. then it turns into a PITA cap.
2 is fairly standard, not too hard, not too tough, 3 can be good if people come down the left side, unaware of where the dome is, 4 is somewhat decent, 5 is ok.
Lots of people dome at 3, but it's SO easy to dis. It's only good if it's high solar, and the person is invading solo. A Dome at 1 provides surprisingly good solar fire, especially if you try and go right. Lasers in the cavern also provide good coverage. 2 is also good as the solar doesn't really swing while you're invading it, and the cap can be tricky. 4 can be somewhat hard to cap if it's high enough solar. 5 is your standard nuke eater.
1 is usually pretty good, 2 is the nukeeater spot.
I like 1 because it can be tricky to cap. 3, 5, 4, and 2 are nuke eater spots, with 2 being the best of them. 6 works if you have a strong enough solar such that taking the short way would be painful.
aside from 5, the built in ring, the rest are all nuke eater spots. All are distractable, thought i feel that 3 is the least dangerous.
5
Idk what I was on when I marked this. 3 & 4 shouldnt even be there they're so easy, and the 1 at the bottom should be a 2. 1 is the best spot because it can be very painful, and isn't very distractable. 5 is also decent. 2 is ok, but easy to dis.
1 seems to be the best now so you can't just walk in a SM the col. 2, IMO, is the best, as it's hard to cap, and harder to SM than the big cavern. 5 is similar but not as good. 3 is a traditional placement, but easily distracted. 4 is a good, undistractable, if easy to SM, nuke eater.
1, hands down. fill the tunnel underneath it with mines, and then lasers as it turns down, all the way to where the 2 is. 2 itself is hard solo, but easy to distract. 4 and 2 can cover the lz, and has the potential to give the invader quite a fright if set to narrow. 5 is just a nuke eater that takes a while to get to.
1 is still the best, but not as good as it used to be with the effectiveness of laser distracters reduced. 2 is also acceptable. 3 can work if it can be 10/120.
1 and 2 are very good if you have a strong solar. 5 is ok, but not good. 4 is easy to distract, and not very effective unless lasers are placed in the passage above it, but about about 10 slots behind the dome. 3 is a pretty decent spot, and the cap is much harder than 4.
1 is good if you have a strong solar and can overload the space in the top. I'd go with 3 simply because it's the hardest cap. This layout's pretty bad, so you might as well well try 2 with solar concentrated if you have a 10/120, just to try and rape the invader. idk why i put 4 in.
DOME IT AT 1 or 2 THATS ALL YOU NEED TO KNOW, don't bother with anywhere else. I've tried experimenting at 3, and found it to be a difficult solo cap. Never seen anyone else dome it there before, so I think it might be interesting to see some more at that placement.
This layout isn't as bad as Barefoot makes it out to be. The most common placement, 3, is straightforward and easy regardless of the solar. 2 is good if you have a strong solar. 1 is as well. You have to go around from the right and take it the nuke eater wait, but at least half the time, people will try going left. 4 is a lesser version of 1.
If you have a strong solar, dome at 1 and make sure all the slides are well covered. 3 is also good if you have a strong solar. rule of thumb for this col: If you're going to lazer the warp, the dome might as well be there to provide solar coverage. Make sure the dome is incased by at least 2 layers of lasers if you do this - leaving it open on the bottom (common), can result in an easier, faster, cap or too thin at the top (Sliding and cap).
If you have a very strong solar, go with 1. Set on medium, it's a pain in the donkey to cap the short way. You can make the seemingly tedious long way turn into a nightmare for the invader by starting with mines, then lasering the passage that passes right over the dome. 4 is your standard nuke-eater spot, while 3 and 2 are just make one route a slightly harder cap.
go with 1. as barefoot said, might as well make it a slightly harder cap. 2 works alright as part of an overloaded lz defense.
1 is somewhat of a pain if it's a high solar, 2 is a slightly harder cap to a standard nuke-eater, and 3 can work ok as a quirky nuke eater.
1 is your best bet if it's a high solar, as is 2. 4 is a decent annoying-nukeater spot, and 3 is somewhere in the middle
1 is simply deadly, and thought it appears to have a dis, he won't last very long. 2 is also good. 3 is often overlooked, but should never come before 1.
1 is a nuke eater with good solar coverage, which is basically the best you can hope for from this layout. drop the dome a bit to make capping from a vertical run (from the 3 cavern) much harder. 3 is good as a nuke eater with lots of laser fire, 4 is actually not too bad if you have high enough mili. 2 is also good if you have a strong solar as it can be a terribly annoying cap from the bottom. most of the defenses should be concentrated to the right if you dome at 2.
Don't bother doming this if you can get a high solar on it.. 1 is alright, and you can build a ring built into the defenses. Do NOT make a ring with dome anywhere other than IN THE RING on this, or you will probably be seeing it in someone else's cap vids.
1 is one of the underrated placements in the game. 90% of the col will be easy. then it turns into a PITA cap.
2 is fairly standard, not too hard, not too tough, 3 can be good if people come down the left side, unaware of where the dome is, 4 is somewhat decent, 5 is ok.
Lots of people dome at 3, but it's SO easy to dis. It's only good if it's high solar, and the person is invading solo. A Dome at 1 provides surprisingly good solar fire, especially if you try and go right. Lasers in the cavern also provide good coverage. 2 is also good as the solar doesn't really swing while you're invading it, and the cap can be tricky. 4 can be somewhat hard to cap if it's high enough solar. 5 is your standard nuke eater.
1 is usually pretty good, 2 is the nukeeater spot.
I like 1 because it can be tricky to cap. 3, 5, 4, and 2 are nuke eater spots, with 2 being the best of them. 6 works if you have a strong enough solar such that taking the short way would be painful.
aside from 5, the built in ring, the rest are all nuke eater spots. All are distractable, thought i feel that 3 is the least dangerous.
5
Idk what I was on when I marked this. 3 & 4 shouldnt even be there they're so easy, and the 1 at the bottom should be a 2. 1 is the best spot because it can be very painful, and isn't very distractable. 5 is also decent. 2 is ok, but easy to dis.
1 seems to be the best now so you can't just walk in a SM the col. 2, IMO, is the best, as it's hard to cap, and harder to SM than the big cavern. 5 is similar but not as good. 3 is a traditional placement, but easily distracted. 4 is a good, undistractable, if easy to SM, nuke eater.
1, hands down. fill the tunnel underneath it with mines, and then lasers as it turns down, all the way to where the 2 is. 2 itself is hard solo, but easy to distract. 4 and 2 can cover the lz, and has the potential to give the invader quite a fright if set to narrow. 5 is just a nuke eater that takes a while to get to.
1 is still the best, but not as good as it used to be with the effectiveness of laser distracters reduced. 2 is also acceptable. 3 can work if it can be 10/120.
1 and 2 are very good if you have a strong solar. 5 is ok, but not good. 4 is easy to distract, and not very effective unless lasers are placed in the passage above it, but about about 10 slots behind the dome. 3 is a pretty decent spot, and the cap is much harder than 4.
1 is good if you have a strong solar and can overload the space in the top. I'd go with 3 simply because it's the hardest cap. This layout's pretty bad, so you might as well well try 2 with solar concentrated if you have a 10/120, just to try and rape the invader. idk why i put 4 in.
DOME IT AT 1 or 2 THATS ALL YOU NEED TO KNOW, don't bother with anywhere else. I've tried experimenting at 3, and found it to be a difficult solo cap. Never seen anyone else dome it there before, so I think it might be interesting to see some more at that placement.
This layout isn't as bad as Barefoot makes it out to be. The most common placement, 3, is straightforward and easy regardless of the solar. 2 is good if you have a strong solar. 1 is as well. You have to go around from the right and take it the nuke eater wait, but at least half the time, people will try going left. 4 is a lesser version of 1.
If you have a strong solar, dome at 1 and make sure all the slides are well covered. 3 is also good if you have a strong solar. rule of thumb for this col: If you're going to lazer the warp, the dome might as well be there to provide solar coverage. Make sure the dome is incased by at least 2 layers of lasers if you do this - leaving it open on the bottom (common), can result in an easier, faster, cap or too thin at the top (Sliding and cap).