Manual colony defense
Moderators: Moleman, Kwijibo, Luna
- The Big Toe
- Posts: 49
- Joined: Tue Feb 10, 2009 6:33 pm
Manual colony defense
Something I think would be cool is if you could manually participate in colony defense when you are inside ur colony and somebody attacks. You could make it possible to take control of ur solar and aim and fire it urself (only if u happen to be in ur colony). That way, if u get a message that someone is attacking, u can warp to that colony and blow the sh*t our of them with ur solar.
I know u can already sort of do this with ur ship, but I think it would be cool to be able to control ur solar.
I know u can already sort of do this with ur ship, but I think it would be cool to be able to control ur solar.
oooohw sweet lets hope the universe get smaller and smaller so there are actually players landing on my colony! and lets hope that once you try to shoot them with your solar that magically some glue apears so they wont leave the planet!
wouldnt work, no way. maybe on a verry small map in for example blitzkriegs.
otherwise? nope sorry no way.
(altough i do very much like the idea, allot!)
wouldnt work, no way. maybe on a verry small map in for example blitzkriegs.
otherwise? nope sorry no way.
(altough i do very much like the idea, allot!)
- Bartimaeus
- Posts: 96
- Joined: Thu Aug 21, 2008 10:27 pm
lazers shouldnt be controlable.
no only the solar, or nothing at all.
lazers and solar isnt viable, it defo makes it uninvadable when controling them.
next to that we already have a issue with lazer lagg, imaging how much laazerlagg there would be if you controll them then, no way.
but the soplar yeah, go ahead and make a poll
give a few options:
1 make solar controllable
2 make solar controllable but with a max of 5 shots in wide spread or lower in shots and/or less density
3 option 1 and/or 2 but only in small mapsized servers
4 lets drink some beer
5 no dont make it controllable
no only the solar, or nothing at all.
lazers and solar isnt viable, it defo makes it uninvadable when controling them.
next to that we already have a issue with lazer lagg, imaging how much laazerlagg there would be if you controll them then, no way.
but the soplar yeah, go ahead and make a poll
give a few options:
1 make solar controllable
2 make solar controllable but with a max of 5 shots in wide spread or lower in shots and/or less density
3 option 1 and/or 2 but only in small mapsized servers
4 lets drink some beer
5 no dont make it controllable
- pewpewpew
- Posts: 85
- Joined: Wed Feb 11, 2009 2:53 am
- Location: In mah uber dreamsower, shooting nukes at you by the dozen.
Controlling em would make less laser lag...IshXIII wrote:lazers shouldnt be controlable.
no only the solar, or nothing at all.
lazers and solar isnt viable, it defo makes it uninvadable when controling them.
next to that we already have a issue with lazer lagg, imaging how much laazerlagg there would be if you controll them then, no way.
but the soplar yeah, go ahead and make a poll
give a few options:
1 make solar controllable
2 make solar controllable but with a max of 5 shots in wide spread or lower in shots and/or less density
3 option 1 and/or 2 but only in small mapsized servers
4 lets drink some beer
5 no dont make it controllable
Currently, lasers INDIVIDUALLY calculate the ship's position, velocity, distance, and such to fire where the player is going to be, same with the sol cannon, its a very long string of calculations.
Controlling would be easier as you can plainly see
Re: Manual colony defense
it'd be more efficient if the solar stayed automated and the person who was meant to be in control of the solar was actually flying around the planet shooting people even more.The Big Toe wrote:Something I think would be cool is if you could manually participate in colony defense when you are inside ur colony and somebody attacks. You could make it possible to take control of ur solar and aim and fire it urself (only if u happen to be in ur colony). That way, if u get a message that someone is attacking, u can warp to that colony and blow the sh*t our of them with ur solar.
I know u can already sort of do this with ur ship, but I think it would be cool to be able to control ur solar.
just my opinion.
Re: Manual colony defense
I can put "Font Colour"
Hi!
Magic
WHOA!
Hi!
Magic
WHOA!
Re: Manual colony defense
Only problem is that the splash damage patches have changed that to a fast track to Sol. It be nice to go back to having some way to manually defend your col when you wish, either in your ship or aimed solar fire.omlow wrote: it'd be more efficient if the solar stayed automated and the person who was meant to be in control of the solar was actually flying around the planet shooting people even more.
just my opinion.
KG