[IDEA] Gattling Turret

Ideas for improving Starport:GE

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[IDEA] Gattling Turret

Postby Freeman » Wed Oct 18, 2006 12:29 pm

Name: Gattling Turret

Cost: 30k

Hit points: 2 nukes (like other turrets)

Rate of fire: 5 shots per second

Damage 10 units.



The Gattling Turret will fire very fast plasma shots that will do 10 units of damage each hit. It drains no energy and it has the longer range than lasers. It can bounce off of walls.

Just a thought, any feedback on this?
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Last edited by Freeman on Sun Oct 22, 2006 7:50 pm, edited 1 time in total.
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Postby Tux » Wed Oct 18, 2006 12:38 pm

I think it might cause lots of lag at that speed, dunno though. and lasers fire far enough, but maybe if it was slower and fired about range of flaks it could be a flak alternative or something, dunno, don't really see too much use for it, but doesn't mean there isn't, I just can't think of it....
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Postby Nai7 » Wed Oct 18, 2006 2:28 pm

well, i was thinking in something about that sinse the day i entered a planet with lasers and a hidden ship(when i looked fast the radar didnt see him lol) using reverse guns and i got confused lol, but liked it, when i entered again i saw the ship =] t-up, at least would make more kinds of turrets
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Postby Freeman » Wed Oct 18, 2006 5:04 pm

I was thinking about making another Turret alternative that people can use. So there will be different defending tactics and make invading different. Also I was thinking that it can help starting players so they can have the power of flaks and something with the range of lasers. I see what you are saying about lag perhaps tone it down a bit to like 3 shots per second?
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Postby Tux » Wed Oct 18, 2006 5:10 pm

So maybe something a bit longer range than lasers, but a lot less damage than those, but a bit more than flaks?
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Postby Freeman » Wed Oct 18, 2006 6:24 pm

Tux wrote:So maybe something a bit longer range than lasers, but a lot less damage than those, but a bit more than flaks?


Yea something like that. perhaps the same firing speed as lasers and have it shoot one red laser. Have it do 75 units of damage. But longer range.
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Postby Tux » Wed Oct 18, 2006 6:31 pm

The range shouldn't be too much longer, as that would make photons/explosive charge/fusion blast worthless.... so perhaps an alternative would be mixing up travel speed and firing rate and leaving the range at or below that of lasers. If they have the effect of blocking the ships view like exploding flak balls then maybe they should have the range of flaks too.
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Postby Freeman » Wed Oct 18, 2006 7:57 pm

Have the range in between flaks and lasers. And the firing speed the same as lasers but have them do 125 damage. Simple but effective new defenses.

Cost: 30k

Firing rate: same as lasers

Range same as lasers

Damage: 125 units

Energy Drain: 20 per hit

Fires one thick laser bolt red colored like the helbore laser has the effect of flaks as in clouds the screen. It can bounce off of walls,

This will help the Newbies greatly by giving them an alternative to flaks to defend thier colonies but it will not affect the vets planet defenses becuase they will have lasers. It helps new corps and players keep thier planets longer by not adding an overpowered defense.
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Postby DarkLStrike » Wed Oct 18, 2006 8:09 pm

move this up to 50k and with no splash or no bounce and it will be balanced.
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Postby Freeman » Wed Oct 18, 2006 8:12 pm

DarkLStrike wrote:move this up to 50k and with no splash or no bounce and it will be balanced.


Ok its upped to 50k and there was no splash. I think that the lasers should bounce. Why should'nt they?
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Postby Tux » Wed Oct 18, 2006 8:21 pm

No splash, they bounce though, but maybe they lose energy for each bounce, by that I mean one of or combination of slowing down, causing less energy drain, causing less damage. Maybe have them do 200 damage full on (no bounces) but when they bounce they become more like what we are talking about.
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Postby fc102 » Thu Oct 19, 2006 1:37 am

Not 200, that would just be a reduced price laser if you're defending straightaways. :shock:
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Postby Olterin » Thu Oct 19, 2006 4:27 am

Hmm.... just thought of something.... how about this turret doing just as much damage as a laser (though with a higher rate of fire and lower damage/hit), with a bit less range even, but only firing in bursts. This means that it fires for something like 5 seconds then has to stop to cool down for another 5 seconds.

That way, it wouldn't really replace the laser, as a laser has continous damage coming from it, but it would be a step up from flaks for the newer players
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Postby General_Neox » Thu Oct 19, 2006 9:36 am

Ya, lots of lag
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Postby Dark9 » Thu Oct 19, 2006 4:12 pm

Holy BBQ burst shots...imagine landing and getting hit with a BBQ load of burst shot, also the lag would be a real nightmare.

How bout make something like a Grav turret with about twice the range of the Grav for the ship... would be really cool for the warp entrance to the planet...hehe
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Postby Freeman » Thu Oct 19, 2006 6:12 pm

Dark9 wrote:Holy BBQ burst shots...imagine landing and getting hit with a BBQ load of burst shot, also the lag would be a real nightmare.

How bout make something like a Grav turret with about twice the range of the Grav for the ship... would be really cool for the warp entrance to the planet...hehe


No. . . Please dont Hijack the thread.

the purpose of this new turret is to have an in-between turret for new players to use. I dont like the idea of a burst shot. Also does the regular laser loose energy when it bounces? if not then no, just have a fixed amount of damage caused.

This idea is basically a cheaper laser with the same range same firing rate (perhaps a little slower) and less damage.

What do you guys think of this?
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Postby Tux » Thu Oct 19, 2006 6:25 pm

Range: longer than flaks less than lasers.
Damage: should be fixed around 150, depending on the cost as low as 125 or as high as 175.
Color: Blue projectiles. and Black? turret bases.
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Postby Freeman » Thu Oct 19, 2006 6:40 pm

Cost: 50k

Firing rate: same as lasers

Range: less than lasers More than Flaks (specifics?)

Damage: 125 units per hit

Energy Drain: 20 per hit (not sure what lasers drain)

Fires Single Blue laser bolt.

Has a Black Base.

Any other suggestions?
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Postby Jiachi » Thu Oct 19, 2006 9:22 pm

I was definitely liking this as a damage-only turret. Heck, then maybe we can have energy-only turrets... Black/white base, so it hopefully can be seen on all terrains? How to mix the colors... :mrgreen:
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Postby Olterin » Fri Oct 20, 2006 6:42 am

What I meant with my previous post (wrong word choice there I guess) is that the cannon fires (one shot per shot) for 5-10 seconds (depending on military setting) and then has to cool down for another 5 seconds. It has a constant rate of fire, say, like a flak on max military. Damage per hit would be the same as a laser (energy drain as much as a flak hit). As for range... somewhere halfway between lasers and flaks is nice.

Not sure about the rate of fire bit, but I hope this is more or less balanced
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Postby omlow » Fri Oct 20, 2006 6:46 am

Maybe you could dedicate an area on your colony as a small feild of these gattling turrets, sort of a "lag area" which denies invaders access to that area. and cannot be put too close to the dome or too close to the other lasers/flaks at the blast off
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Postby Tux » Fri Oct 20, 2006 6:52 am

We DO NOT need something to add lag, weren't we all bitching to get rid of laser lag? YES! So WHY THE hug WOULD YOU ASK FOR IT. We DO NOT need YET ANOTHER "feature" that makes invading a bitch, if you don't like invasion being part of the game PLAY hugging PAX.
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Postby Turkey » Fri Oct 20, 2006 7:38 am

Framelag might be an issue for really rapid-fire turrets. If so, how about making the gatling fire invisible? Not actually invisible, just kind of like what bullets are now - not able to be seen by normal people. You should still be able to tell that they are firing though, with muzzle-flashes on the cannons and sparks coming off the ship when it's hit.
I'm not sure I like the idea of the shots bouncing off walls. Bullets don't ricochet quite that easily.

Tux, people are trying to think up some different things for invaders to face. Let the idea run.
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Postby Tux » Fri Oct 20, 2006 7:53 am

How about we keep this to the idea which is a new turret which people with a low budget can afford which is better than flaks and not a hugging pain in the ass?

And making invisible turret fire is quite possibly the stupidest thing come out of your fingers Turkey, and you aren't stupid, so. That is another bug.

People STOP trying to turn bugs into weapons, you are essentially asking PTT to hug UP CODING, which is bad.
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Postby omlow » Fri Oct 20, 2006 8:15 am

Tux wrote:We DO NOT need something to add lag, weren't we all bitching to get rid of laser lag? YES! So WHY THE hug WOULD YOU ASK FOR IT. We DO NOT need YET ANOTHER "feature" that makes invading a bitch, if you don't like invasion being part of the game PLAY hugging PAX.


I LOVE invading being a part of THE game, I just think IT'S a LITTLE too EASY
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Postby Tux » Fri Oct 20, 2006 9:13 am

It isn't too easy for new players, the problem isn't that it is too hard or too easy, it is that it gets old after a few hundred/thousand times.
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Postby Genesis » Fri Oct 20, 2006 9:58 am

Weren't you posting a topic about stop using excuses about new players... :?:
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Postby Tux » Fri Oct 20, 2006 10:35 am

Genesis wrote:Weren't you posting a topic about stop using excuses about new players... :?:


?
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Postby Genesis » Fri Oct 20, 2006 11:02 am

You posted a topic that tried to get people to stop referring back to newbs for SGE ideas, or something of the like.
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Postby Tux » Fri Oct 20, 2006 11:26 am

Link it then....
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