war server

Ideas for improving Starport:GE

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teyla
Posts: 77
Joined: Fri Sep 11, 2009 1:23 am

war server

Post by teyla » Sat Feb 11, 2012 9:16 am

ok medium galaxy with no asteroids and no mods.
all colls start off as UN and have variable solars however Wf are all maxxed.
No pollution.
Unlimited Fuel.
only 2 igp's.
no admirals club.
2 randomly assigned corps. like Blitz But For A Perma.
only 2 bases 1 for each corp at opposites ends of the galaxy.
colony's max pop of 10000.

EDIT
2 tourney points to enter
total tourney points shared amongst top 10 at end of war

pick artis at character selection screen*
60 mill starting cash*

so who likes the idea of this????
please annotate at will
Last edited by teyla on Wed Feb 15, 2012 11:50 am, edited 1 time in total.

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Mel'Kaven
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Re: war server

Post by Mel'Kaven » Sat Feb 11, 2012 11:06 am

my god can we please stop with the new servers now? The latest new servers got like 4 people on, srsly.

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GuardianDragon
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Re: war server

Post by GuardianDragon » Sat Feb 11, 2012 8:06 pm

I actually sort of like the idea of a war server.
though, it could be revised, if it's a war it doesn't make much sense that you have to have 1 mill followers to invade, because if you can't invade then how would you get followers.

No pollution.
Unlimited Fuel.
no admirals club.
2 randomly assigned corps. like Blitz But For A Perma.
colony's max pop of 10000.
ok medium galaxy with no asteroids and no mods.
/\/\/\ these I agree with
but just one more thing...when does the war end. :P

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Saber-Fury
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Re: war server

Post by Saber-Fury » Sun Feb 12, 2012 2:01 am

guys, I tested it out, and guess what, you can have wars on the servers that already exist!!!!

tho i can see why people are confused into thinking we need a "war server" given that there aren't any wars anymore due to lack of competition and dwindling player base!

seriously, are there any servers with enough active people for a "war" to even be possible :roll:

No creative ideas, good or bad, even matter unless the game gets repopulated again.

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awesomepebble
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Re: war server

Post by awesomepebble » Wed Feb 15, 2012 3:36 am

i can see one corp having about 100 noobs that quit.

teyla
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Joined: Fri Sep 11, 2009 1:23 am

Re: war server

Post by teyla » Wed Feb 15, 2012 11:46 am

Ok 100 noobs wont quit if u have to pay a tourney or something to play as it is a no admirals club war ends once one side take 80 % of server then all colls are set back to UN top 10 players from each corp get tokens based on their activity and followers not their exp.

ill edit my first post

teyla
Posts: 77
Joined: Fri Sep 11, 2009 1:23 am

Re: war server

Post by teyla » Sun Feb 19, 2012 9:34 pm

hey i i take it u guys dont like this idea then???

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awesomepebble
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Re: war server

Post by awesomepebble » Wed Feb 22, 2012 4:04 am

i like this idea, but i dont like the idea of randomly selecting lol

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Jeb
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Re: war server

Post by Jeb » Fri Feb 24, 2012 8:17 pm

It'd be better to have it be choose-able teams but have it done by team, then exp inside the team for who gets the tourneys.

eg, if a three man team won they would be able to split the tokens like 45%, 35% 20%, but if a ten man team won it would be like 30% 20% 15% and the other 7 get 5%.

Also, I like the idea of it being indefinite starting/end -- keep it going until one corp owns 2/3 majority maybe?

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