Biodomes in Weapons Factory?

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

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Biodomes in WEapons factory?

Yes
6
75%
No
2
25%
 
Total votes: 8

candyman911
Posts: 53
Joined: Tue Jul 13, 2010 12:49 am

Biodomes in Weapons Factory?

Post by candyman911 » Fri Sep 23, 2011 2:10 am

We are all thinking about it and are getting mad about going to the starbase to get biodomes and go back. So why dont we add a simple weapons factory add on? Costs 100 equipment and 100 Uranium. Any thoughts?

JesusRocks765
Posts: 1329
Joined: Sun Nov 21, 2010 7:57 am

Re: Biodomes in Weapons Factory?

Post by JesusRocks765 » Fri Sep 23, 2011 2:15 am

No problems with this - save some warp fuel and waste some Weapon-Building for Biodomes = fair

JesusRocks765
Posts: 1329
Joined: Sun Nov 21, 2010 7:57 am

Re: Biodomes in Weapons Factory?

Post by JesusRocks765 » Fri Sep 23, 2011 2:15 am

No problems with this - save some warp fuel and waste some Weapon-Building for Biodomes = fair

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awesomepebble
Posts: 854
Joined: Fri Jul 16, 2010 2:28 pm
Location: Jumping around somewhere....

Re: Biodomes in Weapons Factory?

Post by awesomepebble » Fri Sep 23, 2011 2:18 am

i love this idea

JesusRocks765
Posts: 1329
Joined: Sun Nov 21, 2010 7:57 am

Re: Biodomes in Weapons Factory?

Post by JesusRocks765 » Fri Sep 23, 2011 2:19 am

Hi AP :D

Yes, this would make it easier and more convienient for mass-builders :D

NightgraderP6
Posts: 106
Joined: Sun Jan 04, 2009 11:08 pm

Re: Biodomes in Weapons Factory?

Post by NightgraderP6 » Sat Sep 24, 2011 8:46 am

If this were to ever be implemented, I would think the cost should be 100 to 200 of each resource. After all it's a bio-dome not a weapon.

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