Killing NPCs in UN space

Ideas for improving Starport:GE

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Armor
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Killing NPCs in UN space

Post by Armor » Thu Feb 26, 2009 6:20 pm

Why not allow it? I mean... wouldn't make much realism-sense, but what in SGE does? They always seem to be clustering and/or getting stuck in UN space, so why can't we kill 'em!

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master3bs
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Post by master3bs » Fri Feb 27, 2009 11:16 pm

Because there is no fighting in UN Space.

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Armor
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Post by Armor » Fri Feb 27, 2009 11:17 pm

Yeah I realize that. Not really the point.

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akito
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Post by akito » Sat Feb 28, 2009 8:32 pm

it might not be possible to make weapons work on npcs without making them work all the time on everyone. even if it is possible, the odds of it working right when first implemented are astronomical. half an hour after the patch you'd see 400 sleeper kills.

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Armor
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Post by Armor » Sat Feb 28, 2009 10:02 pm

akito wrote:it might not be possible to make weapons work on npcs without making them work all the time on everyone. even if it is possible, the odds of it working right when first implemented are astronomical. half an hour after the patch you'd see 400 sleeper kills.
Yes, it would be. Same concept as with contractors, really.

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IshXIII
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Post by IshXIII » Sat Feb 28, 2009 10:49 pm

would be perfect sollution to do away with the horrific npc lagg found in u.n. space

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ArdRhys4
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Post by ArdRhys4 » Mon Mar 02, 2009 2:53 am

Just make the tractor/repel/pushy thing work in U.N. space

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Armor
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Post by Armor » Mon Mar 02, 2009 2:58 am

ArdRhys4 wrote:Just make the tractor/repel/pushy thing work in U.N. space
That was part of the thinking behind the idea, as it kinda helps with escorts to be able to use the tractor beam. But it'd be a lot easier to just allow NPCs to be shot at than to specify a particular weapon that can be used...

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ArdRhys4
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Post by ArdRhys4 » Mon Mar 02, 2009 3:58 am

Didn't tractors use to work?

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Armor
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Post by Armor » Mon Mar 02, 2009 3:58 am

ArdRhys4 wrote:Didn't tractors use to work?
No idea.

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master3bs
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Re: Killing NPCs in UN space

Post by master3bs » Mon Mar 02, 2009 10:59 pm

NO, listen to me!

You shouldn't be able to shoot NPC's in UN space because it is a no fighting zone. No fighting = safe.

If you can shoot NPC's, they can shoot you. UN space is no longer safe.

I'm primarily thinking of the new users' safety, but you also don't want to be flying to SOL with a pod that has 0 shields to get a new ship and be jumped on by a swarm of NPC's either.

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Armor
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Re: Killing NPCs in UN space

Post by Armor » Mon Mar 02, 2009 11:43 pm

Good point that I hadn't yet thought of...

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ArdRhys4
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Re: Killing NPCs in UN space

Post by ArdRhys4 » Tue Mar 03, 2009 5:27 pm

Like i said: tractor/repel/pushy thing work in U.N. space. All other attakcs don't. That way. We could have something to do when we are bored:P

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