[Idea] Same old proposal

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

Should this be tested in a pre-existing permaverse?

Yes
8
23%
No, this should be tested in a new Perm
13
37%
No, this is a bad idea
14
40%
 
Total votes: 35

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Manganator
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[Idea] Same old proposal

Post by Manganator » Fri Nov 14, 2008 5:31 am

Here it is... again.

Homeworlds. Each corp should have one, and the homeworld should have bonuses in military %, resource production, and morale. (They could even be DD's)

Why, you ask?

Homeworlds will eliminate the need for pollution, consumption, etc, and perhaps be the cure for stagnation, as well as further balance the game.

How?

Because every hop from your Homeworld there will be a morale decrease of .3

This is realistic, because as we know from American history, the further a colony is from the capital of an empire, the more out of touch the emperor, and the more unrest there will be in those colonies.

It has it's drawbacks, sure. It sucks to not be able to expand like 15 hops away from the center of your colonies, to create "outposts". However, the benefits are undeniable.

-This could prevent stagnation (domination of a sever by just a few corps) by ensuring diversity
-Add to realism
-Increase the need for tactics and strategy (Would make offensives more difficult)
-Prevent the need for rapid pollution or heavy-penalty consumption(decreasing it so a colony gets to 50% perhaps in a few months rather than a few weeks)
-Would further balance the game (Every corp gets at least 1 Homeworld, which would have bonuses in dependability and make startup for new players easier)

There are corresponding features which would make this idea more workable that I will put in the next post, including a hybrid of Madace's "Role" theories.

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Caia
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Post by Caia » Fri Nov 14, 2008 1:24 pm

This needs to be tried. Not only does it help to solve some of the issues mention, but it would also make it harder for people to get more cash than they know what to do with. With even 40 cols, its very easy to max out your cash. With a hundred its pretty much impossible to spend cash fast enough.

Why is this good? We'll have less cash on any given server and won't need recessions.

I think some of the numbers listed may need to be tinkered with, but it a sound idea.

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KG
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Post by KG » Fri Nov 14, 2008 3:26 pm

This could be a very, very interesting idea...I'm not a perma player, though, so I'll just watch. 8)

KG

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Cheesy
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Post by Cheesy » Fri Nov 14, 2008 3:58 pm

you wouldnt have to have one right? cause some peeps have several clusters

Paneak
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Post by Paneak » Fri Nov 14, 2008 5:18 pm

Interesting I like the concept...but what happens if you lose your homeworld? Is it a special dome that place to form another...or a planetary setting?

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Manganator
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Post by Manganator » Fri Nov 14, 2008 6:30 pm

I actually got this idea from Rome Total War, which has a morale reduction based on the distance from your capital. It balances the game pretty well.
Paneak wrote:Interesting I like the concept...but what happens if you lose your homeworld? Is it a special dome that place to form another...or a planetary setting?
I'm no programmer, but it seems that the best place to manage this stuff would be the holdings menu.

There are a few options as for what happens when you lose your homeworld.

For the corp that loses it, another one should be automatically assigned (Probably the oldest of the planets in the same system?)

As for how to deal with the bugs of an invading corp gaining a "homeworld" when they can only have 1... it should either

-immediately die

or

-turn into a normal world
Cheesy wrote:you wouldnt have to have one right? cause some peeps have several clusters


That's the whole point. Allowing 1 corp to have "several clusters" (The whole map) Creates terrible stagnation.

Traditionally, Toonces has tried to limit this huge corp size by punishing players for having more colonies, by adding the burden of more work. However, I feel that more realistic, and less labor-intensive methods can be used.

Of course, it'd be better if you had "Raiding abilities", which allow you to, rather than invading a colony to keep it, you can invade it and "exterminate the colony", gaining 1,000 credits for each killed colonist (5,000 colonists killed = 5 million) and use the weapons on the empty colony.

This way you can still invade enemy corps, but instead of getting all of their planets, you make all the planets die, which allows space for more corps to settle the area.







Another good idea for how to have "outposts" far away from your territory, is say having a colony with only 1k population, so it's morale isn't screwed over.

In this way, the outpost is weak just as it would be in reality, but it will still build nukes and act as a possible striking point against other corps.

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KG
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Post by KG » Fri Nov 14, 2008 8:42 pm

Manganator wrote:I actually got this idea from Rome Total War, which has a morale reduction based on the distance from your capital. It balances the game pretty well.
This is a much older idea than that, though. The original Sid Meier's Civilization had a similar setup under certain governments. A lot of games since have used the idea, and I think it would fit well into SGE.

KG

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Jwilson6
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Post by Jwilson6 » Fri Nov 14, 2008 9:41 pm

I love the homeworld idea. It would force corporations to fight out more intensely for domination of one small area. My only concern has been with the difficulty of whiping out an enemy corp. But now that we can sell buildings and jettison colonists it will work very well.

Not to mention the morale hit on your enemy when you take their homeworld.

I would definitely come back this summer if that was implemented, and the reduce in labor needed to mantain an empire would keep a lot of newer players.

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Cheesy
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Post by Cheesy » Fri Nov 14, 2008 9:52 pm

not really liking the idea...

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milo
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Post by milo » Sat Nov 15, 2008 7:37 am

Because every hop from your Homeworld there will be a morale decrease of .3

omg that is a HUGE amount

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Manganator
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Post by Manganator » Sat Nov 15, 2008 10:26 am

Ok, have fun with stagnating servers :)

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Post by awmalzo » Sat Nov 15, 2008 7:30 pm

thats why server mass invasion allainces are needed.It will rewake a perma for some time. But people like manganator are against these mass invasions so he indirectly promotes server stagnation ;p

TheDestroyer
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Post by TheDestroyer » Sat Nov 15, 2008 9:28 pm

I propose in order to have a homeworld a corp must have at least 3-4 players in it unless the max corp size is 1-2, in which case the corp must be filled. This guarentees nobody will split their corps into multiple sections to expand beyond the home system.

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Post by M2-Destroyer » Sat Nov 15, 2008 10:21 pm

Cheesy wrote:not really liking the idea...
not really liking the poster...

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Post by Catfish » Sun Nov 16, 2008 12:24 am

M2-Destroyer wrote:
Cheesy wrote:not really liking the idea...
not really liking the poster...

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Post by Manganator » Sun Nov 16, 2008 9:17 am

awmalzo wrote:thats why server mass invasion allainces are needed.It will rewake a perma for some time. But people like manganator are against these mass invasions so he indirectly promotes server stagnation ;p
Every time I've made a corp, a bunch of faggots on vent get kids who dont even play the server to come try to kill me.

That has nothing at all to do with stagnation.

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Cheesy
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Post by Cheesy » Sun Nov 16, 2008 8:19 pm

delete, accidental double post
Last edited by Cheesy on Sun Nov 16, 2008 8:26 pm, edited 1 time in total.

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Post by Cheesy » Sun Nov 16, 2008 8:21 pm

Catfish wrote:
M2-Destroyer wrote:
really liking to flame
spammers/flamers

newbs tend to have more spread out cols, it would basically kill off their cols if this was implemented

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Post by Catfish » Sun Nov 16, 2008 8:22 pm

Cheesy wrote:
Catfish wrote:
M2-Destroyer wrote:
really liking to flame
spammers/flamers

newbs tend to have more spread out cols, it would basically kill off their cols if this was implemented
as you double post..

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Post by Cheesy » Sun Nov 16, 2008 8:26 pm

Catfish wrote:again proving my stupidity
accidental double post, dumb donkey youve done it so dont be hypocritical

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Post by Catfish » Sun Nov 16, 2008 8:58 pm

Cheesy wrote:
Catfish wrote:again proving my stupidity
accidental double post, dumb giraffe youve done it so dont be hypocritical
except you edited 4 minutes after my post :wink:

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Post by Cheesy » Mon Nov 17, 2008 2:36 am

Catfish wrote:
Cheesy wrote:
Catfish wrote:again proving my stupidity
accidental double post, dumb giraffe youve done it so dont be hypocritical
except you edited 4 minutes after my post :wink:
you arent driveing at anything, i dodnt even know i double posted till you whined about it

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Caia
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Post by Caia » Mon Nov 17, 2008 3:03 am

I'd suggest two revisions.

1.) .3 per hop may be a bit much. .15 - .2 would allow decent sized corps on larger sized galaxies. For smaller galaxies, .3 may not be enough. I'd suggest adjusting it based on the size of the galaxy. There is a happy medium somewhere.

2.) Newbies tend to have planets all over the place. This is going to be problematic as they are going to take a serious hit to production because of this. In order to fix that, I'd say corps would only have access to a "home world" when the total number of planets gets to a certain number. I think 20 sounds good, but again that may need to be adjusted.

Manganator has the beginnings of a good idea. Most of you who have posted here who are against it haven't exactly presented any kind of reason you're against it.

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Post by Tomaj » Mon Nov 17, 2008 7:36 am

this could be good in permas sence if we rebanged the old ones to allwo updates to them it would keep the map from stagnateing so fast. on perma 6 there are thousands of players that logged in once and left. then nearly every usefull planets taken. the only things left are smalls gas giants and the more useless ones like volanics and a few mountains. this would make it possible for a noob to compete with an expierienced player instead of looking at the over crowding and desiding its not worth trying and leaveing.

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Post by awmalzo » Mon Nov 17, 2008 10:14 am

Manganator wrote:
awmalzo wrote:thats why server mass invasion allainces are needed.It will rewake a perma for some time. But people like manganator are against these mass invasions so he indirectly promotes server stagnation ;p
Every time I've made a corp, a bunch of faggots on vent get kids who dont even play the server to come try to kill me.

That has nothing at all to do with stagnation.
hey if you want we can get yourserver [frontierwars?] to get out of stagnation. If your looking forawrd to this juse tell me and I get some fun :)

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Post by Manganator » Mon Nov 17, 2008 1:25 pm

Caia wrote: Manganator has the beginnings of a good idea. Most of you who have posted here who are against it haven't exactly presented any kind of reason you're against it.
It's because they want to own the entire map, damned be the consequences in stagnation.

Hell I bet some of the posters here like stagnation.

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Post by Meliza- » Mon Nov 17, 2008 2:02 pm

Wait...This is a GAME? With COMPETITION!?

I thought it was a chat room... :?


Meliza :roll:
Last edited by Meliza- on Tue Nov 18, 2008 1:27 am, edited 1 time in total.

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Post by ArdRhys4 » Mon Nov 17, 2008 2:23 pm

i hate this idea... i read first post and I hated it. How can i have 200 or more colonies if I cant build up to like 20warps from homeworld...

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Post by duece » Mon Nov 17, 2008 5:58 pm

I like this idea but I have a tweak I'd like. You should have the ability to designate multiple homeworlds, one primary and 2-3 secondaries. The secondaries shouldn't be special except for giving the same moral effect on colonies around them, but the morale decrease should be twice that of the primary homeworld. This way you can have multiple outposts but that's not unlimited either.

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Post by Grimoire » Wed Nov 19, 2008 7:13 am

/no, bad idea.

All this will do is further stagnate a server once people realize they can't have an empire or set up shop wherever they want. It will make wars as pointless as this thread because there is no reason to go invade your enemy if all the cols are far away and will start losing moral anyway.

What you said here,"This is realistic, because as we know from American history, the further a colony is from the capital of an empire, the more out of touch the emperor, and the more unrest there will be in those colonies."

/\---haha Cuz no one cares wtf is going on in alaska or hawaii anyway right, they have terrible moral and lots of unrest.

again......No!

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