new contractor status

Ideas for improving Starport:GE

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feenix
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new contractor status

Post by feenix » Tue Nov 04, 2008 9:40 pm

ok i think we should have a new contractor status system..

what my idea is, is when for example when 2 corps (or more) are allied, then the ceo can cs with the other corp ceo and this would be the same has the current cs system except only a ceo can cancel this cs. and the 2 corp could land on each others cols and allow them to fight each other but also prevent a corper from a allied corp to invade one another.

the reason why i bring this up is because i am allied with the current top corp (united) and even tho i am csed to them, a player which is in that corp was able to invade me as if the cs wasn't there, the reason why i believe this happened is because the cs only affects the plp csed and not the whole corp, which is why i think we need another one which only th ceo would do and it would affect everyone in the corp

the upside: no accidental of invasion on friends.

the downside: only a ceo can create this and cancel this

balanced enough?

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Cheesy
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Re: new contractor status

Post by Cheesy » Tue Nov 04, 2008 9:53 pm

feenix wrote:ok i think we should have a new contractor status system..

what my idea is, is when for example when 2 corps (or more) are allied, then the ceo can cs with the other corp ceo and this would be the same has the current cs system except only a ceo can cancel this cs. and the 2 corp could land on each others cols and allow them to fight each other but also prevent a corper from a allied corp to invade one another.

the reason why i bring this up is because i am allied with the current top corp (united) and even tho i am csed to them, a player which is in that corp was able to invade me as if the cs wasn't there, the reason why i believe this happened is because the cs only affects the plp csed and not the whole corp, which is why i think we need another one which only th ceo would do and it would affect everyone in the corp

the upside: no accidental of invasion on friends.

the downside: only a ceo can create this and cancel this

balanced enough?
this is the way it should be, theres too many glitches in the current system

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devilwolf
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Post by devilwolf » Wed Nov 05, 2008 12:30 am

/agree, toonce, can you do it???? 8)

Draze
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Post by Draze » Wed Nov 05, 2008 12:32 am

Yea it really would be helpfull.

Elemayo
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Post by Elemayo » Wed Nov 05, 2008 7:30 am

But betrayal is a fun part of a game, accidental or not.

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feenix
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Post by feenix » Wed Nov 05, 2008 4:29 pm

there could always be betrayal but it would be the ceo not the corpers fault

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ArdRhys4
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Post by ArdRhys4 » Thu Nov 06, 2008 3:41 am

true, thus, war could only be started by prez. (CEO) and the secretaries of whatever(corpies) cant.

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MastrIan
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Post by MastrIan » Fri Nov 07, 2008 7:01 am

So you are suggesting that there be a way to ally corporations together. The current system is for individuals more or less, and not a corp-wide thing.

Personally I am not a fan of this idea as it would further negate the purpose of corp size limits.

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DefJam
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Post by DefJam » Sat Nov 15, 2008 9:56 am

i too AGREE with this post and am bumping it ...theres to much individualism in contracts.. make it hard for ceo's to maintain order ..contracts should be discussed as a corp and made by ceo's ..mabye 2 contracts per corp or somthing..but from ceo to ceo


it took me 3 days to contract to a corp we are subcontracting to and neither of us could figure out why ..finally we just wiped all our contracts and started anew or started fresh ..clean slate

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tekkamanblade
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Post by tekkamanblade » Sun Nov 16, 2008 3:15 am

MastrIan wrote:So you are suggesting that there be a way to ally corporations together. The current system is for individuals more or less, and not a corp-wide thing.

Personally I am not a fan of this idea as it would further negate the purpose of corp size limits.

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we don't have enough players per server to fill two full corps anyway, so what does it matter?

TheDestroyer
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Post by TheDestroyer » Sun Nov 16, 2008 4:31 am

Code: Select all

/**
@param Name of corporation receiving/losing the contract
@param Name of corporation giving/taking the contract
@param If true removes any current contracts w/ that corp, if false adds corp wide contract
@return Did it work?
**/
public boolean contractCorp(String contractee, String contractor, boolean removeContract) {
if(removeContract) {
contractee.removeCorpContract(contractor);
if(contractee.getCorpContracts.contains(contractor)) {
return false;
}
else {
return true;
}
}
else {
contractee.addCorpContract(contracter);
if(contractee.getCorpContracts.contains(contractor)) {
return true;
}
else {
return false;
}

}
}
I know, I know. Sloppy and it is in Java and it is guessing at the properties of contracts, but that is how the button would work. Just a few properties to add to the contractee instance and it is done. Just translate to the language the game uses and it should work failry well.

(this is a yes, do it! btw)

(this is also an "this would only take a few minutes to do so do it" nudge to Toonces)

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