Ideas for improving Starport:GE
Moderators: Moleman, Kwijibo, Luna
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-notorious-
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by -notorious- » Mon Sep 22, 2008 10:58 am
People may think this is corny but i think it is an awesome idea. k here it is. the idea is .
a massive npc with like 50kshields who speedhacks and fires nukes like a ig ship fires a wave. but portioned to give players a slight chance. this npc will give u something like 500k exp or so for killing it and it only respawns once. so thats a total of 1 mil exp from this npc. the respawning should be totaly random. it could respawn with 1 hour left of the bang. so you dont get people solely playing to kill this npc. this npc would require like 8 or so peeps to kill it. but theres a better chance of you dying than the npc.
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feenix
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by feenix » Mon Sep 22, 2008 3:50 pm
well i always voted yes for more powerfull npc's. i mean most npc's can be taken out with 7 nukes
doesn't present much of a challenge
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McGrod
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by McGrod » Mon Sep 22, 2008 3:52 pm
YOU WASTE NUKES ON NPCS!!!???!!!
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feenix
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by feenix » Mon Sep 22, 2008 3:55 pm
dude i got nukes coming out my ears. my whole corp has about 47 cols and most of the cols make about 20 nukes per day and most of them has 500 nukes in WF. i got nukes to spare and then some lol so i don't care about nuking npc's really
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McGrod
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by McGrod » Mon Sep 22, 2008 3:58 pm
on the big xp npc idea I think its great and to feenix give me your nukes.
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feenix
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by feenix » Mon Sep 22, 2008 5:04 pm
McGrod wrote:and to feenix give me your nukes.
lol what would i do with npc's then?
lol beside i enjoy seeing npc's run like crap when they see the first nuke coming to them
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inevamis
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by inevamis » Tue Sep 23, 2008 1:36 am
u splet overlord worng in title
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MuTAnT
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by MuTAnT » Tue Sep 23, 2008 4:12 am
-notorious- wrote:and u spelt wrong wrong.
touche'
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morgandog
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by morgandog » Tue Sep 23, 2008 6:22 am
great idea - toonces implement it now! thats an order!
HAHA bye bye bi0dome
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BLADE2
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by BLADE2 » Tue Sep 23, 2008 2:27 pm
I've always been fond of the idea of an NPC with 100k shields and 25 nukes and grav, maxed stats, the works, extremely hard to kill. Only one per galaxy, and they spawn once a week. The great thing is, not only do you get $20 mil for the kill as well as 25k exp, but you also get 5k tokens.
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McGrod
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by McGrod » Tue Sep 23, 2008 3:32 pm
a bit excessive to get the tokens too. Methinks perhaps 10 million credits the xp and once its destroyed more random artis too appear across the permaverse perhaps 3 to 9 .
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ArdRhys4
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by ArdRhys4 » Tue Sep 23, 2008 11:31 pm
What about a monthly npc rush where 500 igships come in a huge voyage frim androamde to sol and you have to stop them from invading.
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McGrod
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by McGrod » Wed Sep 24, 2008 8:19 am
sounds a good rebang idea. If everyone is issued ISC/seth and creds auto then it would be a lot of fun.
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Deathreape98
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by Deathreape98 » Wed Sep 24, 2008 11:13 am
500? I doubt that 5-20 players will kill all of them...unless they are very scattered.
If all in one system....hello lag.
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-notorious-
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by -notorious- » Fri Sep 26, 2008 3:16 am
something along those lines.