[IDEA] Energy turrent

Ideas for improving Starport:GE

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Lumanaty
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[IDEA] Energy turrent

Post by Lumanaty » Mon Jan 21, 2008 10:03 pm

I am a invader and i am bored by the lack of diversity in def. so this is what i cam up with.

Zapper Turrent

price: 100k

range: .5 that of grav. and acts like a grav

effect: it just drains energy at a rate of 50tw a sec *or more*

HP: 1 nukes

this is great to put near dome to stop invaders from getting that easy cap

i made a picture of it spent a whole 5 min on it hope you like it give feed back

Image
Last edited by Lumanaty on Tue Jan 22, 2008 11:25 pm, edited 1 time in total.

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Thavy
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Post by Thavy » Tue Jan 22, 2008 12:50 am

3 nukes????? way overpowered!!!!!!!!! 1 nuke is more than enough to stress an invader out or to deter him/her from capping on the first run into the dome

50twps is too much as well, it should be just enough to stop him from capping it making him destroy it before going after it again

id say about 25twps is a more reasonable ammount

Otherwise good idea

(btw...has been suggested before)

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MadAce
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Post by MadAce » Tue Jan 22, 2008 1:08 am

TURRENT?

NO N!!!

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The real Hellbent
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Post by The real Hellbent » Tue Jan 22, 2008 2:38 am

There already is something to stop ppl from making a quick cap, they are called "Compound Mines".

duece
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Post by duece » Tue Jan 22, 2008 4:12 am

Kill this down to deathray range reduce the hp to 2 nukes, then maybe.

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pbhead
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Post by pbhead » Tue Jan 22, 2008 6:03 am

yes... a bit of nerfing... and then would be sweet. (could you immagine like 120 of these in thier unnerfed state on a greenhouse super wide?!? owwie.)

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Lumanaty
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Post by Lumanaty » Tue Jan 22, 2008 11:26 pm

ok lets say .5 grav range. and 25tw a sec. for 100k seems like a good idea

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