Search found 182 matches
- Tue Jan 15, 2008 3:13 am
- Forum: The Research Lab
- Topic: IDEA: Hardware Slot
- Replies: 32
- Views: 31330
as i have said before......IT WOULD NOT HINDER THE AVENGER, because due to the avenger having cloaking as a special, then it would have 2 slots available for use for anything!!!!!! natural cloak equals Extra slots for: - Drilling invisibly so you cant get shot at or shot down - Transport colonists i...
- Sun Jan 13, 2008 12:47 am
- Forum: The Research Lab
- Topic: IDEA: Hardware Slot
- Replies: 32
- Views: 31330
- Sat Jan 12, 2008 2:58 pm
- Forum: The Research Lab
- Topic: Idea: new cannons....
- Replies: 7
- Views: 9113
- Sat Jan 12, 2008 2:51 pm
- Forum: The Research Lab
- Topic: Idea: Research Formula
- Replies: 31
- Views: 28123
- Sat Jan 12, 2008 1:11 am
- Forum: The Research Lab
- Topic: Idea: Research Formula
- Replies: 31
- Views: 28123
Idea: Research Formula
This just came to mind for me within 5 mins and personally i think it is ingenious, heres a way to solve MONEY, RESEARCH and BAD colonies!!!!! My theory: Where the research box is at, click on the research box and instead of bringing up the Starpedia page for what researches can be developed, why n...
- Fri Jan 11, 2008 1:14 am
- Forum: The Research Lab
- Topic: [IDEA] Solving the current problems with SGE
- Replies: 18
- Views: 14505
- Fri Jan 11, 2008 1:09 am
- Forum: The Research Lab
- Topic: Idea: new cannons....
- Replies: 7
- Views: 9113
Idea: new cannons....
ive come up with more new cannons enjoy: Ion Cannon: Fires a blue circle and has a trail of smaller circles following behind Damage: 75 damage per shot Bonus Effect: Casuses the player to either bounce around the map, or disable their ship for .5 - 1.5 seconds (2 for 1 limitation for every 1 cannon ...
- Thu Jan 10, 2008 2:58 am
- Forum: The Research Lab
- Topic: Different Domes
- Replies: 12
- Views: 11641
- Wed Jan 09, 2008 11:54 pm
- Forum: The Research Lab
- Topic: Different Domes
- Replies: 12
- Views: 11641
- Wed Jan 09, 2008 11:02 pm
- Forum: The Research Lab
- Topic: Different Domes
- Replies: 12
- Views: 11641
- Wed Jan 09, 2008 6:14 pm
- Forum: The Research Lab
- Topic: Different Domes
- Replies: 12
- Views: 11641
Different Domes
Hey everyone long time no ideas eh??? well ive been gone for soo long and i havent displayed a new idea in like forever i would like to post another "dream idea" we have the standard that everyone can aquire easily: Biodome: standard dome, goes like a current biodome to whatever level i can be (las...
- Mon Dec 31, 2007 9:26 pm
- Forum: The Research Lab
- Topic: Vote: Planet Jungle
- Replies: 29
- Views: 28967
- Sun Sep 09, 2007 12:34 am
- Forum: The Launchpad
- Topic: Colony Building Guide
- Replies: 51
- Views: 155445
- Fri Sep 07, 2007 2:29 am
- Forum: The Research Lab
- Topic: [IDEA] Planet: Jungle
- Replies: 69
- Views: 59699
- Fri Sep 07, 2007 2:28 am
- Forum: The Research Lab
- Topic: Vote: Planet Jungle
- Replies: 29
- Views: 28967
- Wed Sep 05, 2007 1:06 am
- Forum: The Research Lab
- Topic: Swamp Planet
- Replies: 20
- Views: 18474
- Tue Aug 28, 2007 3:15 am
- Forum: The Research Lab
- Topic: New biodome population setup?
- Replies: 18
- Views: 17864
- Thu May 24, 2007 8:31 pm
- Forum: The Research Lab
- Topic: IDEA: Planetary Gridding
- Replies: 2
- Views: 4648
IDEA: Planetary Gridding
OK heres my idea: There should be an option to turn on/off on any planet (colonized or not) a gridding outline...this would be very benefitial to colony builders because then they can see where there ship is on the grid and then place the dome in that 4 square grid and therefore not make a costly mi...
- Wed May 23, 2007 3:11 am
- Forum: The Research Lab
- Topic: IDEA: Hardware Slot
- Replies: 32
- Views: 31330
- Tue May 22, 2007 8:24 am
- Forum: The Research Lab
- Topic: IDEA: 1 Special UFO npc
- Replies: 52
- Views: 51093
between 10k to 50k Xp between 1000 and 5k Rep +/- depending what ur rep is at the time 10 Million credits only 1 random UFO per galaxy Type: Super UFO Shields: 18,000 Primary Weapon: any Special Weapon: Laser Death Beam (fires a homing laser that damages a ship by 600 shields and using 300 energy pe...
- Tue May 22, 2007 6:08 am
- Forum: The Research Lab
- Topic: IDEA: 1 Special UFO npc
- Replies: 52
- Views: 51093
- Sat May 19, 2007 7:21 pm
- Forum: The Tavern
- Topic: game missing
- Replies: 51
- Views: 44796
I have the answer to fix all of the current ships: Scout Marauder Merchant Freighter Merchant cruiser Flagship Battleship Garbage Barge Speedstar Vulture Galaxy Whale Tylorian Falcon Avenger Dreamsower Sethdar ISC IGS Just upgrade all of the current ships stats by 2 and then reduce certain ships gas...
- Fri May 11, 2007 12:05 pm
- Forum: The Research Lab
- Topic: Additional cargo
- Replies: 3
- Views: 5452
- Thu May 10, 2007 2:25 am
- Forum: The Research Lab
- Topic: Additional cargo
- Replies: 3
- Views: 5452
Additional cargo
Now that massive transport is a must can we add a 0 to how many cargo holds ships can carry
so if the ISC has a max of 150, now it would have 1,500 cargo holds
this would be a SUPREME benefit if this were implimented
so if the ISC has a max of 150, now it would have 1,500 cargo holds
this would be a SUPREME benefit if this were implimented
- Sat Apr 14, 2007 5:27 pm
- Forum: The Tavern
- Topic: Starport GE Trading Cards - New Hercules Cluster set
- Replies: 1117
- Views: 1133601
I built a card. how do you guys get the card off of the website? nvermind i got it
http://tinyurl.com/326dry
The picture if it doesnt show up is the humping stormtrooper
if you can make a better card of me please be my guest and do so
http://tinyurl.com/326dry
The picture if it doesnt show up is the humping stormtrooper
if you can make a better card of me please be my guest and do so
- Fri Mar 23, 2007 2:38 am
- Forum: The Research Lab
- Topic: [IDEA] Ship plans
- Replies: 17
- Views: 17805
- Thu Mar 22, 2007 10:01 pm
- Forum: The Research Lab
- Topic: [IDEA] Ship plans
- Replies: 17
- Views: 17805
umm no....the blueprints are like artifacts (you collect them and there permenant on your persons) you CAN trade the blueprints for ones you dont have like artifacts. when an invader takes over that colony with a garage on it....the invader can only use the blueprints he/she has collected on the pla...
- Thu Mar 22, 2007 12:03 pm
- Forum: The Research Lab
- Topic: [IDEA] Ship plans
- Replies: 17
- Views: 17805
- Tue Mar 20, 2007 2:19 am
- Forum: The Research Lab
- Topic: [IDEA] Ship plans
- Replies: 17
- Views: 17805
OK Tux i fixed the colors (im leaving the colors for the blueprints though and there requirements) The reason the IGS has 6 plans is because its EXTREMELY rare to find them i dont know how the ratio will work but it would be something like this Green is common (everyone can get it) Yellow is more di...
- Mon Mar 19, 2007 10:34 pm
- Forum: The Research Lab
- Topic: [IDEA] Ship plans
- Replies: 17
- Views: 17805
[IDEA] Ship plans
An idea for a hardware to place a building that allows you to create ships on the planet itself. But you would need a plans layout in order to be able to build that ship on the planet. Name of Hardware: Spaceship Garage What it does: Allows you to create ships within the planets surface. You must ha...