Search found 182 matches

by Thavy
Wed Sep 08, 2010 3:40 am
Forum: The Tavern
Topic: Launch Pad
Replies: 1
Views: 1884

Launch Pad

the information in the launchpad that is stickied seemes to be outdated and messy, maybe someone should clear it out and use the wikia.starport for like 1/2 that stuff.

Edit: http://starportge.wikia.com/wiki/Starport_GE_Wiki

Just saying, not volunteering.
by Thavy
Wed Sep 08, 2010 12:04 am
Forum: The Tavern
Topic: Starport in 2010
Replies: 41
Views: 18567

Re: Starport in 2010

what I can gather from this talk is this: - nerfed speed/turning is bad - nerfed risk vs. reward - 1v1 is virtually non-existent - mods have potentially hurt the game more than helped + game was fun and enjoyable before mods + Turning/speed should be upped enough to make the game exciting + game was...
by Thavy
Tue Aug 03, 2010 11:26 pm
Forum: The Research Lab
Topic: Ship Secondaries: Mk 2 model
Replies: 4
Views: 3296

Ship Secondaries: Mk 2 model

im just going to make this idea short and sweet: Merchant ship: Mk 1 afterburners / Mk 2 afterburners II (stronger push, less energy consumption) Merchant Freighter: Mk 1 point defense / Mk 2 point defense II (less energy) Scout Marauder: Mk 1 reverse guns / Mk 2 tri reverse guns Battleship: Mk 1 Pu...
by Thavy
Tue Aug 03, 2010 10:40 pm
Forum: The Tavern
Topic: Thavy: Assume standard orbit ensign.
Replies: 7
Views: 4487

Re: Thavy: Assume standard orbit ensign.

MadAce wrote:
Thavy wrote:lol note, i said LIKE not that netbook, i know there way overpriced : P.
Buy a desktop. Seriously.

If you're short on money:

http://www.extremetech.com/article2/0,2 ... 841,00.asp

Thanks! i think i should go back to desktops
by Thavy
Tue Aug 03, 2010 10:01 pm
Forum: The Tavern
Topic: Thavy: Assume standard orbit ensign.
Replies: 7
Views: 4487

Re: Thavy: Assume standard orbit ensign.

lol note, i said LIKE not that netbook, i know there way overpriced : P.
by Thavy
Tue Aug 03, 2010 9:48 pm
Forum: The Tavern
Topic: Thavy: Assume standard orbit ensign.
Replies: 7
Views: 4487

Re: Thavy: Assume standard orbit ensign.

eh, lags alright, havent been here in a million years feels like. Hope to begin casual playing again on here. i first need to buy a new computer (other one broke :( ) hoping for a netbook like that Alienware netbook!!! Anywho ive lost track on whats new, last new update i remember was the module sys...
by Thavy
Tue Aug 03, 2010 4:37 am
Forum: The Tavern
Topic: Thavy: Assume standard orbit ensign.
Replies: 7
Views: 4487

Thavy: Assume standard orbit ensign.

Hailing frequencies open, all channels and all languages.

This is Captian Thavy of the USS Intrepid

Just saying hello!

Thavy out.

====End Transmission====
by Thavy
Wed Jan 06, 2010 7:13 am
Forum: The Research Lab
Topic: Starbase Missions: Transporting Ships
Replies: 2
Views: 2100

Re: Starbase Missions: Transporting Ships

Of course when a game first bangs its going to be very pricey. i was referring to like older servers. Say one port has ships for like 5m per ship, and another one sells them for like 1m. fly back n forth to them, making a small fortune
by Thavy
Sun Jan 03, 2010 1:21 am
Forum: The Research Lab
Topic: Starbase Missions: Transporting Ships
Replies: 2
Views: 2100

Starbase Missions: Transporting Ships

While playing on Battle Royal, i discovered recently that you could make a major profit from trading ships from one starbase to another one. Example: Sol is about 12 hops away from Andromeda, currently the ISC at sol is roughly 4 Million credits to buy, and at Andromeda its roughly 57 Thousand credi...
by Thavy
Thu Dec 24, 2009 2:24 am
Forum: The Research Lab
Topic: IDEA: 1 Special UFO npc
Replies: 52
Views: 34203

Re: IDEA: 1 Special UFO npc

bump
by Thavy
Thu Dec 24, 2009 2:23 am
Forum: The Research Lab
Topic: [IDEA] Secondary Special buildings
Replies: 21
Views: 12225

Re: [IDEA] Secondary Special buildings

bump
by Thavy
Thu Dec 24, 2009 2:11 am
Forum: The Research Lab
Topic: [IDEA] Planet: Jungle
Replies: 69
Views: 38564

Re: [IDEA] Planet: Jungle

Likes how my planet idea has not died off yet : ).

Thanks for all of the supportive feedback.
by Thavy
Wed Aug 20, 2008 2:01 am
Forum: The Research Lab
Topic: Vote extra powers for emperors?
Replies: 171
Views: 68951

Ok on a serious note though guys what should emperors get Suggestions: Stat upgrades Emperor only ship More bank Emperor only skins Emperor only weapon Emperors gain any secondary a special /command option ( :twisted: ) clean pollution automaticly upon landing on planet (10mins minimum) gain immunit...
by Thavy
Tue Aug 19, 2008 4:36 pm
Forum: The Research Lab
Topic: New ship graphics
Replies: 72
Views: 32245

ArdRhys4 wrote:i am loving it!!! plz toonces, put this at the top of ur list, we will idol u forever=)
by Thavy
Tue Aug 19, 2008 4:33 pm
Forum: The Research Lab
Topic: Vote extra powers for emperors?
Replies: 171
Views: 68951

Special weapon/ability: Emeror's Orders Energy usage: 500 energy Effect: Shoves enemy and caused between 500 to 5k damage depending on how close the ship is. The range is an elongated yellow deathray reaching as far as a grav. at the edge it caused 500, the closer it gets the more powerful it is Ho...
by Thavy
Tue Aug 19, 2008 2:48 am
Forum: The Research Lab
Topic: Idea: Research Formula
Replies: 31
Views: 17369

boy an old idea brought back from the dead. If my memory serves me correctly it goes like this: Military Harvest Planetary You decide to research strip mining, you would aquire lvl 1 after meeting some of the prerequisites, then if you wanted weather prediction, you would switch it and meet the prer...
by Thavy
Tue Jul 29, 2008 6:22 pm
Forum: The Research Lab
Topic: Galaxy map option: search
Replies: 8
Views: 4509

Galaxy map option: search

since galaxies are so large and vast with numerous planets, and many different starports, its quite hard to keep track of which systems have what in them. My solution is quite simple: Allow there to be a search feature for your galactic map How it would work: first off no its not the same as a /map ...
by Thavy
Sun Jul 27, 2008 9:07 pm
Forum: The Research Lab
Topic: [IDEA] Low damage, stackable, low energy missiles.
Replies: 5
Views: 3691

this sounds simmilar to a missle pod idea that was posted before, Toonces has expressed his opinion on that idea before and has said that it might not work due to it spamming the screen and causing lots of lag
by Thavy
Wed Jul 23, 2008 9:40 pm
Forum: The Research Lab
Topic: Military Satellites
Replies: 16
Views: 8074

You guys missed the point completely, These are an alternative to lasers, They both cannot be in the same system, it has to be either laser cannons or the military satellites, and no they dont attack lasers, whoever came up with that is strongly mistaken, and now this topic has gone completely in th...
by Thavy
Wed Jul 23, 2008 3:20 am
Forum: The Research Lab
Topic: Military Satellites
Replies: 16
Views: 8074

BS version is the same as a military satellite, but with the above stat mods. i think it would be better that way. Maybe a time limit for how long a person has to be in game for the satelllites to negatively affect them, (for both ones) otherwise they would ignore them if they were say less than a w...
by Thavy
Tue Jul 22, 2008 2:20 am
Forum: The Research Lab
Topic: Military Satellites
Replies: 16
Views: 8074

mmmk. missed those things. thanks

Lets see....500 may be too high. idk maybe 250-300?

Avengers can sneak up on them, you would have to have a specific model to avoid avengers sneaking up on them like Military Satellite (BS) "battle scanners". thanks for the tips
by Thavy
Tue Jul 22, 2008 12:22 am
Forum: The Research Lab
Topic: Military Satellites
Replies: 16
Views: 8074

Military Satellites

Name: Attack Satellite Cost: 100,000 credits What it does: Acts like an npc ship but cannot warp out of system. Satellites can only follow a target within proximity of itself and fire deadly beams of energy at the opposing target or if you equip it with missles fire those along with lasers. Damage: ...
by Thavy
Sun May 18, 2008 2:25 am
Forum: The Research Lab
Topic: Idea: Monumental Change
Replies: 1
Views: 1923

Idea: Monumental Change

Hi everyone again long time no see again XD. XD. well, to put it simply we have variety, but i would like to expand it just a little bit more. Make corporate specific ships: My idea is to use all of the existing ships and give them a bit of a tune up. Example Standard Version: Merchant Cruiser Shiel...
by Thavy
Sun Feb 10, 2008 7:48 pm
Forum: The Research Lab
Topic: [IDEA] Emp Cannon
Replies: 72
Views: 35321

its not dickish, its fact! Toonces gave a reason for sliding, not for someone to come up with it and find ways to stop it, thats what we have compound mines for, we dont need new defences like this, we need trickier defences, better offences, and more importantly, better overall gameplay, simple as ...
by Thavy
Tue Feb 05, 2008 2:12 am
Forum: The Research Lab
Topic: Idea: New Hardware
Replies: 2
Views: 2554

Idea: New Hardware

Name: Pods/Kits/Bays Cost: 50,000 What it does: These are specially designed hardwares that will allow the user to carry massive ammounts of payloads to his/her destination. a standard ship is allowed to carry only 8 hardwares at one time, with this hardware, that changes everything. A brief Descrip...
by Thavy
Fri Feb 01, 2008 4:26 am
Forum: The Research Lab
Topic: Idea: Research Formula
Replies: 31
Views: 17369

Here is the cleaned up summary. Hopefully it is easier to read and less of a pain for all Where the research box is at, click on the research box and instead of bringing up the Starpedia page for what researches can be developed, why not bring up a brand new window that would display a GIANT tech tr...
by Thavy
Wed Jan 30, 2008 8:05 pm
Forum: The Research Lab
Topic: [idea] POST NEW SHIP IDEAS HERE!!
Replies: 258
Views: 151054

That looks like the Delta Flyer off of startrek.....if it is then its not original art...otherwise its pretty cool looking
by Thavy
Wed Jan 30, 2008 6:12 pm
Forum: The Research Lab
Topic: Idea: Research Formula
Replies: 31
Views: 17369

I have updated again on the research guideline....i added that the time to complete the research you have is on 100% research with no directorship bonus
by Thavy
Wed Jan 30, 2008 5:21 am
Forum: The Research Lab
Topic: Idea: Research Formula
Replies: 31
Views: 17369

I appologise this is very long but this is the breakdown i was suggesting, these are not permenant these can be adjusted accordingly C: cash R: resources T: time till completion N: none M:metal A:anerobes Me:medicine Org:organics O:oil U:uranium E:equipment S:spice (Note: i redid this because i noti...
by Thavy
Tue Jan 22, 2008 12:50 am
Forum: The Research Lab
Topic: [IDEA] Energy turrent
Replies: 6
Views: 4520

3 nukes????? way overpowered!!!!!!!!! 1 nuke is more than enough to stress an invader out or to deter him/her from capping on the first run into the dome 50twps is too much as well, it should be just enough to stop him from capping it making him destroy it before going after it again id say about 25...