you can do all of this....oceans and such for tax/money....volcs for weapon output....
i vote no..
Search found 35 matches
- Mon Apr 13, 2009 4:56 pm
- Forum: The Research Lab
- Topic: different sized colonies
- Replies: 3
- Views: 4618
- Sun Apr 12, 2009 2:34 am
- Forum: The Research Lab
- Topic: [IDEA] Upgrade the Galaxy Whale
- Replies: 9
- Views: 8665
Re: [IDEA] Upgrade the Galaxy Whale
I agree....on rebangs when your in a corp, it is very nice to have if your not CEO, I vote no upgrades.Armor wrote:The whale is fine the way it is. I *might* like to see 200 holds... but meh.
- Sun Apr 12, 2009 2:31 am
- Forum: The Research Lab
- Topic: New premium items - And monthly pay options
- Replies: 13
- Views: 14544
Re: New premium items - And monthly pay options
... Being a "trusted customer" means BBQ when your playing with a guy who has access to everything you do and pays a big fat zero[/quote] erm, no. take it this way. You go on an awesome invading/fighting streak..get accused of hacking or what not, when its obvious you didn't, dont you thin...
- Sun Apr 12, 2009 2:28 am
- Forum: The Research Lab
- Topic: You've heard it before...
- Replies: 3
- Views: 4876
Re: You've heard it before...
...but KEEP the rainbow energy bar, its perrrrty I completely agree with this. The minimalism and transparency of the old HUD graphics was awesome. There have been many requests to add skins to SGE, and the old school rainbow skin would just be one of the skins. I know Toonces has said no, but I do...
- Sun Apr 12, 2009 2:23 am
- Forum: The Research Lab
- Topic: [IDEA] Galaxy Map minimap
- Replies: 6
- Views: 7480
Re: [IDEA] Galaxy Map minimap
gmap1.jpg Some features that I thought might be useful on the Galaxy map top left mini map: :arrow: planets in the top left mini map would be enclosed in a green box if they are corporate colonies (yellow if personal) :arrow: ability to click planets in the top left mini map, which would bring up h...
- Sun Apr 12, 2009 2:21 am
- Forum: The Research Lab
- Topic: Quick Travelling
- Replies: 14
- Views: 16096
Re: Quick Travelling
So was doing a little invading on P5 this morning when i got a little lazy with my domesliding and got shot down. Since i am evil on this server i naturally wanted to get another seth but found i was a depressing 45 hops from pb. This made me call it quits for the day, not because of fuel, i had ab...
- Sun Apr 12, 2009 12:55 am
- Forum: The Research Lab
- Topic: Military Workforce
- Replies: 6
- Views: 6473
- Sun Apr 12, 2009 12:28 am
- Forum: The Research Lab
- Topic: Quick Travelling
- Replies: 14
- Views: 16096
Re: Quick Travelling
So was doing a little invading on P5 this morning when i got a little lazy with my domesliding and got shot down. Since i am evil on this server i naturally wanted to get another seth but found i was a depressing 45 hops from pb. This made me call it quits for the day, not because of fuel, i had ab...
- Sat Apr 11, 2009 4:01 pm
- Forum: The Research Lab
- Topic: Ideas Requested: New Weapons
- Replies: 87
- Views: 72277
Re: Ideas Requested: New Weapons
Flash Photon :: Turns Whole Screen White For 2 Seconds (For Who it Hits) :: Purchasable Any Starbase but Pirate Base :: Costs 50,000 Credits Per Use :: Uses 300 Energy :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: i like that.
- Sat Apr 11, 2009 3:58 pm
- Forum: The Research Lab
- Topic: Ideas Requested: Next Perma
- Replies: 42
- Views: 36654
Re: Ideas Requested: Next Perma
A new Classic perma, Classic Homeworlds as you can tell 30 people on avg play it at a time.. it's really popular and people like to play it because of the lack of pollution.. Make like 4-5 corpmates to no more than that. A new perma would kill the current classic... which I don't want to happen. Ed...
- Sat Apr 11, 2009 3:53 pm
- Forum: The Research Lab
- Topic: Ideas Requested: Next Perma
- Replies: 42
- Views: 36654
Re: Ideas Requested: Next Perma
What should the next perma be like? Toonces, make it massive scaled, as in maybe 2 or three perma sizes big...if a server were that big, it would be hard to claim with one corp. Even if one corp did, they would die extremely fast due to pollution and such. I personally think the bigger the perma th...
- Sat Apr 11, 2009 1:44 am
- Forum: The Research Lab
- Topic: Shields Generation for All?
- Replies: 20
- Views: 18189
Re: Shields Generation for All?
The Falcon can jettison any resource type to create a small amount of shields when in space. This is usually done using the F4 or other assigned key to "jettison all". Should this ability be given to every ship? Yes Toonces, it should. But perhaps make the falcon able to get more out of i...
- Sat Apr 04, 2009 2:03 am
- Forum: Engineering
- Topic: Horrible intermittent lag with solid connection
- Replies: 8
- Views: 9206
Re: Horrible intermittent lag with solid connection
same here but im not in a igs. graving and photoning does the same, and the rest is exactly the same as what you descibed. In also get this in space when lazers are placed, im aware that it may cause lazerlagg but it wasnt like this bad before. I also think this happend more arround the ref patch. ...
- Wed Apr 01, 2009 8:54 pm
- Forum: Engineering
- Topic: Not a bug or glitch just someone pissed off at refs
- Replies: 10
- Views: 10200
Re: Not a bug or glitch just someone pissed off at refs
True but I think the harvesting reduction was too drastic about 20~15% would have done. But 30% just killed the colonies in old perms, and its very hard and MORE time comsuming from that consumer resources constantly needs adding. After like 5k pop it does get somewhat better but is still extremely...
- Wed Apr 01, 2009 12:16 am
- Forum: The Research Lab
- Topic: Ideas Requested: New Weapons
- Replies: 87
- Views: 72277
Re: Ideas Requested: New Weapons
Geh...double post, but i came up wit a tweak for the IGS.
Have a Intergalactic's acid splash, deals damage over time when it hits you(10 or 20 per second)
Have a Intergalactic's acid splash, deals damage over time when it hits you(10 or 20 per second)
- Wed Apr 01, 2009 12:13 am
- Forum: The Research Lab
- Topic: You've heard it before...
- Replies: 3
- Views: 4876
You've heard it before...
We yelled, moaned, and demanded a classics server. We got it. But for some of us, it was a let down. If there will ever be a new perma, it would be awesome to go bck a few years to the golden days...same everything(minus a few graphical flaws, e.g the buttons on the right, but KEEP the rainbow energ...
- Wed Apr 01, 2009 12:09 am
- Forum: The Research Lab
- Topic: Changing Layouts
- Replies: 5
- Views: 6365
Re: Changing Layouts
Do you realize how little sense this makes from a realism aspect? Mountains don't just *disappear*, valleys don't just *form*. Well, they do, but it takes millions of years. So, yes, maybe in five million years Toonces XXVII can change the planet layouts on the permas a teensy bit. lmfao armor, i g...
- Wed Apr 01, 2009 12:07 am
- Forum: The Research Lab
- Topic: Ideas Requested: New Weapons
- Replies: 87
- Views: 72277
Re: Ideas Requested: New Weapons
Any ideas for new weapons, or improvements to existing weapons? Please post them here. Here's an example: Double barrell guns, now you can fire two p-shooter bullets at a time instead of just one. Toonces, i like that alot, could be very nice. New feature to ship- Buy it like a weapon..maybe a new ...
- Mon Mar 30, 2009 2:25 am
- Forum: The Launchpad
- Topic: UDp bs
- Replies: 4
- Views: 8481
Re: UDp bs
Had the same problem. UDP error is technically because you have lost too much packets. If your internet's a slow one then it's because of that u get udp error. Also where you spawn could have lots of ships that could clogg up download time. Hence the server just cuts you off (ping out) because of y...
- Mon Mar 30, 2009 2:21 am
- Forum: The Launchpad
- Topic: Allowed to play starport on 2 separate comps
- Replies: 29
- Views: 36407
Re: Allowed to play starport on 2 separate comps
Just verifying...So if i have to computers within the same household E>I Laptop in other room , Big Computer in here, my brother could play the SAME server?
I always thought that would get you banned.
I always thought that would get you banned.
- Sun Mar 29, 2009 11:02 pm
- Forum: Engineering
- Topic: SGE wont start...
- Replies: 3
- Views: 4866
Re: SGE wont start...
Damn, you can't be banned p-i-m-p..go to your SGE folder and try using the "client" if not the newlauncher..if not grab your testicles and hope Toonces can save the day.
- Sun Mar 29, 2009 11:01 pm
- Forum: Engineering
- Topic: crashes when I try to leave system
- Replies: 14
- Views: 13693
Re: crashes when I try to leave system
Toonces, I've played after the newest patch tested it, didn't crash for me.Toonces wrote:I'm curious if this may be fixed after the last patch?
- Sun Mar 29, 2009 2:31 pm
- Forum: Engineering
- Topic: d/c
- Replies: 6
- Views: 7732
Re: d/c
Nice english, but yeah, this also happens to me at 7:00 pm eastern every night, I get countless UDP errors right after i log in.
- Sat Mar 28, 2009 11:17 pm
- Forum: The Garbage Chute
- Topic: riddle me this :)
- Replies: 7
- Views: 8381
Re: riddle me this :)
p-i-m-p' s a noob, he forcibly made me be his I love you man! for a year.
- Sat Mar 28, 2009 11:16 pm
- Forum: The Launchpad
- Topic: UDp bs
- Replies: 4
- Views: 8481
UDp bs
every night ay 7 eastern..i get mad UDP error's every timei log on like 4 seconds after i log in...deosnt stop for like 2 hours...
- Sat Mar 28, 2009 6:31 pm
- Forum: The Research Lab
- Topic: Lotto?
- Replies: 15
- Views: 13474
Re: Lotto?
hehe luna^^Luna wrote:This will give me something to do when being invaded and I'm "port hugging".
- Sat Mar 28, 2009 6:18 pm
- Forum: The Research Lab
- Topic: Refinery Patch
- Replies: 14
- Views: 10845
Re: Refinery Patch
Finally Bardock, someone who saw what i saw in this...
- Sat Mar 28, 2009 6:16 pm
- Forum: The Research Lab
- Topic: [Idea] New Artifact
- Replies: 7
- Views: 9288
[Idea] New Artifact
A new artifact that increases fuel regen by .10 per hour.
- Thu Mar 26, 2009 7:04 pm
- Forum: The Tavern
- Topic: Dome-Caps
- Replies: 1211
- Views: 1121334
- Mon Mar 16, 2009 12:08 am
- Forum: The Research Lab
- Topic: Ship Warp Fuel Regen
- Replies: 1
- Views: 2845
Ship Warp Fuel Regen
I've been reading the numerous posts, and was inspired. I think, a way to make permas easier to regain feul, the regeneration could be based on the actual ship itself. E.I Falcon .30/min ISC 2.min. This would balance it nicely, seeing as it can be hard to get a ship such as ISC on a rebang, but in a...