Search found 38 matches

by fireblade211
Sat Oct 27, 2007 11:15 pm
Forum: The Research Lab
Topic: [IDEA] counter Measures
Replies: 18
Views: 11709

Re: [IDEA] counter Measures

Lumanaty wrote: I have not decided but it could be a flare or something that steers the nuke/negs towards it, there for saving your poor ship.


dude.. guys.. hes talking about his own game hes making....
by fireblade211
Sat Oct 20, 2007 1:55 am
Forum: The Launchpad
Topic: [Software] SGE Colony Managment Calculator V1.0
Replies: 126
Views: 197855

pretty good job, but you need to add in "moral now" and the populaton growth
by fireblade211
Thu Oct 18, 2007 2:44 pm
Forum: The Research Lab
Topic: MiniGames
Replies: 34
Views: 22374

ctf sounds fun
by fireblade211
Wed Oct 03, 2007 6:04 pm
Forum: The Research Lab
Topic: [IDEA] New kind of server
Replies: 22
Views: 14525

well if it wasnt for the 3 days then this idea would be junk, even still its still kinda a little junk, if some1 gos and puts a dome on EVERY col, they have a small posibility that they could have more then 50% after 3 days
by fireblade211
Tue Oct 02, 2007 1:22 pm
Forum: The Research Lab
Topic: Add a 'Hops remaining' button to the HUD
Replies: 39
Views: 23769

imageshack is way to slow to upload and its a peice of crap, i clicked on it, it took 1 minute of white screen, so i exited it, the next day i tryed again and it took 30 seconds and it finaly uploaded, either u have a sucky way of savign them (bmp) or u need to learn to use the real image hoster, ph...
by fireblade211
Sun Sep 30, 2007 6:06 pm
Forum: The Research Lab
Topic: Add a 'Hops remaining' button to the HUD
Replies: 39
Views: 23769

took me 1 minutye to finaly exit that thumbnail.... get photobucket man!
by fireblade211
Sat Sep 29, 2007 6:30 pm
Forum: The Research Lab
Topic: Add a 'Hops remaining' button to the HUD
Replies: 39
Views: 23769

if it will only appear on that minimap part, then i choose no, it has no need, i rather be alert on the real minimap incase some noob decided to launch a attack at you, i choose top right kind of.. that empty spot.. but yet i kinda dont like it
by fireblade211
Fri Sep 28, 2007 12:50 pm
Forum: The Tavern
Topic: /c la la la
Replies: 132
Views: 112010

wassup biodome!

sad u leavin hehehehhe
by fireblade211
Fri Sep 28, 2007 1:03 am
Forum: The Research Lab
Topic: greenhouse/volcanic work out
Replies: 25
Views: 13415

thats why is posted this, how could we improove them? give toonces ideas
by fireblade211
Thu Sep 27, 2007 2:53 pm
Forum: The Research Lab
Topic: greenhouse/volcanic work out
Replies: 25
Views: 13415

greenhouse/volcanic work out

well with the greenhouse and the volcanic being absolutly useless, how can we improve it?

put a shipyard in there like the post under this? (volcanic)
put some kind of better research?
wat?

the volcanic and greenhouse need to be more usefull in gameplay
by fireblade211
Sun Sep 23, 2007 1:43 am
Forum: The Research Lab
Topic: idea: BIG NPC ships
Replies: 32
Views: 20877

thats a very good idea, but the problem is everyone close to it that wants fun will go, and sooner or later there could posibly be a low shielded emperor that some noob fires at and is like WOW! I KILLED rank 1 GUY!
by fireblade211
Sat Sep 22, 2007 10:12 pm
Forum: The Research Lab
Topic: idea: BIG NPC ships
Replies: 32
Views: 20877

yea.. wish this will be put in
by fireblade211
Fri Sep 21, 2007 2:05 pm
Forum: The Research Lab
Topic: CONTEST: Design the new artifact system
Replies: 126
Views: 80126

such a nice idea petertje, but the yellow/green/blue needs changed, colors just dont fit wel with it needs to be something like... godly, superior or something.. have it as a small chance from a alien that normaly when u find artifact its from a shot down ship, have it where a alien took over that s...
by fireblade211
Mon Sep 10, 2007 11:09 am
Forum: The Launchpad
Topic: Colony Building Guide
Replies: 51
Views: 130265

dang man, im guessing a good 45 min-1 hour's typeing for that????


man, this needs a player selfguide in the starpedia or it should go in the starpedia when its finished
by fireblade211
Sat Sep 08, 2007 10:03 pm
Forum: The Garbage Chute
Topic: A million bright ambassadors of morning
Replies: 55
Views: 49507

what in the world is this post ment for?
by fireblade211
Fri Sep 07, 2007 2:44 am
Forum: The Research Lab
Topic: Vote: Planet Jungle
Replies: 29
Views: 20785

i do think a realistic game.. would have alot of planets right now there is only like.. 7? desert, earthlike, mountain, rocky, volcanic, arctic, and the other 1 no1 knows the name 7 isnt much. r u kidding me? i bet pluto is like a mix of arctic and desert! think about it, wouldnt it be cool to have ...
by fireblade211
Wed Sep 05, 2007 1:07 pm
Forum: The Research Lab
Topic: Swamp Planet
Replies: 20
Views: 12349

yea, like post a % of how many in a galaxy, to me, this planet sounds like it would be about 4-8% of the galaxy
by fireblade211
Wed Sep 05, 2007 2:11 am
Forum: The Research Lab
Topic: NEW BOUNTY MAX!!!! Tired of 25 mil limit? vote here!
Replies: 10
Views: 6936

im not talking about the game btw talak...
by fireblade211
Wed Sep 05, 2007 2:10 am
Forum: The Research Lab
Topic: Swamp Planet
Replies: 20
Views: 12349

wow.. this sound really nice, i would like this idea
by fireblade211
Wed Sep 05, 2007 12:46 am
Forum: The Research Lab
Topic: NEW BOUNTY MAX!!!! Tired of 25 mil limit? vote here!
Replies: 10
Views: 6936

its normal to have unlimited bountys, there would never be any limits on money...
by fireblade211
Sat Sep 01, 2007 10:07 pm
Forum: The Research Lab
Topic: Nuke residue
Replies: 44
Views: 27311

then why the hell are you talking about a different idea in a different forum?

mr mother love!
by fireblade211
Sat Sep 01, 2007 10:01 pm
Forum: The Research Lab
Topic: Nuke residue
Replies: 44
Views: 27311

Micool wrote:That idea is currently being discussed right now in another topic in this forum.
you obviously didnt read

plus this idea was made 1st
plsu the idea your thinking of is completly gay

now shut up if u have to say something gay like that
by fireblade211
Sat Sep 01, 2007 6:04 pm
Forum: The Research Lab
Topic: Nuke residue
Replies: 44
Views: 27311

i extremly love this

but the thing is, you would most likely be hurt with it second of impact

so to counter this, add a timer set to 10 seconds when the cloud gets bigger

the thing should disapear after about a hour also
by fireblade211
Sat Sep 01, 2007 1:22 am
Forum: The Tavern
Topic: Dome-Caps
Replies: 1211
Views: 717109

i miss how u stoped editing your gold
by fireblade211
Sun Aug 26, 2007 4:50 pm
Forum: The Research Lab
Topic: New biodome population setup?
Replies: 18
Views: 11937

Turkey wrote:The dome limits aren't the problem.
its the planet type/ research
by fireblade211
Sat Aug 25, 2007 6:33 pm
Forum: The Research Lab
Topic: New biodome population setup?
Replies: 18
Views: 11937

ya know some1 is going to post this lol

yea, would be better, because around 10k pop is when most planets go wrong

but.. how would u show it? have 3 circles around the big dome? to be honest the big dome looks liek it can hold 5X as many as 3 small ones... so it should just be like that lol
by fireblade211
Thu Aug 23, 2007 5:24 pm
Forum: The Research Lab
Topic: Ports-ammount left
Replies: 0
Views: 3247

Ports-ammount left

When the ports get down to 999 supplys left, instead of having like 2% put in 300 ,, having to go to 1 and keep clicking the pck up button is very annoying
by fireblade211
Wed Aug 22, 2007 10:33 pm
Forum: The Research Lab
Topic: [Idea] Right-click on resource/hardware to pick up maximum
Replies: 4
Views: 4044

very nice idea

but you should bold the word small in from: 2. move the mouse to right click on the small 'max' button
by fireblade211
Wed Aug 22, 2007 2:45 pm
Forum: The Research Lab
Topic: Cool iDEA
Replies: 14
Views: 10468

dam... no1 theese days can take a joke...

fu omlow!
omlow: OMG! BAN HIM! OMG! OMG!
dude it was a joke
by fireblade211
Tue Aug 21, 2007 5:34 pm
Forum: The Research Lab
Topic: Cool iDEA
Replies: 14
Views: 10468

i didnt read that madace because it looked like crap