Search found 154 matches
- Sat Jul 12, 2008 4:26 am
- Forum: Engineering
- Topic: PATCH 446 (Refer to unlocked thread on same issue)
- Replies: 28
- Views: 27304
- Sat Jul 12, 2008 1:26 am
- Forum: Engineering
- Topic: ***Resource Supply/Demand and Who's Online Missing**
- Replies: 27
- Views: 24739
- Fri Jul 11, 2008 5:02 pm
- Forum: Engineering
- Topic: [Bug] I cannot enter a galaxy with my character
- Replies: 6
- Views: 8854
- Fri Jul 11, 2008 4:52 am
- Forum: The Research Lab
- Topic: [IDEA] logo benefits
- Replies: 16
- Views: 14265
Re: [IDEA] logo benefits
corp logos at this point seem pretty useless they r just pretty pictures. I think that each one should be able 2 give the corp a special ability. Ive come up with some ideas for each: 3 ships flying in formation: plus 1 dexterity Dome/city picture: increased experience per hour from cols Guy planti...
- Thu Jul 10, 2008 2:38 am
- Forum: Engineering
- Topic: Exit button unresponsive
- Replies: 2
- Views: 5453
same problem... seems like sometimes the lower right corner is unresponsive (can't exit ports, can't zoom the radar in and out, can't use the radar buttons). But its usually fixed when the client is restarted. I do this: A. Restart if stilll there then use commands: ALT +/- for zooming /go for exit...
- Wed Jul 09, 2008 8:46 pm
- Forum: The Research Lab
- Topic: Improved Graphics and interface.
- Replies: 4
- Views: 5465
Re: Improved Graphics and interface.
like it butwhat happens when we have $100m and 100m exp wtcljdp wrote:
- Wed Jul 09, 2008 2:41 pm
- Forum: Engineering
- Topic: Earth Burning In Sun on Classic
- Replies: 0
- Views: 3861
Earth Burning In Sun on Classic
SYSTEM: Aldebaran (590, 418)
Earthlike on ring Ie is in the sun.
SERVER: Classic Homeworlds
Earthlike on ring Ie is in the sun.
SERVER: Classic Homeworlds
- Thu Jul 03, 2008 2:40 pm
- Forum: Engineering
- Topic: Bug D/C
- Replies: 3
- Views: 6559
- Thu Jul 03, 2008 2:33 pm
- Forum: Engineering
- Topic: Bug D/C
- Replies: 3
- Views: 6559
Bug D/C
I keep getting D/C'd so i logged in a port. I logged back in 15minutes later in a random system. I D/C'd again, and logged back on, on the other side of the Galaxy, can u fix so i can sleep peacefully.
- Wed Jul 02, 2008 2:27 pm
- Forum: Engineering
- Topic: black screen
- Replies: 7
- Views: 9893
- Wed Jul 02, 2008 2:26 pm
- Forum: The Research Lab
- Topic: PB taxes
- Replies: 6
- Views: 6925
- Mon Jun 30, 2008 2:21 am
- Forum: The Research Lab
- Topic: portraits/avatars...
- Replies: 35
- Views: 27766
- Sun Jun 29, 2008 3:40 pm
- Forum: The Research Lab
- Topic: {IDEA} Did some digging
- Replies: 13
- Views: 13831
All new players start out in the same sector. The pax sector. The core of the galaxy. All surrounding systems will be UN. And a bit further all systems will be pax. Slower fuel regen. No corps. 6 Space bases. Lot's of ports. No paradise planets. Fair amount of black holes. -1 for morale in all colon...
- Sun Jun 29, 2008 3:35 pm
- Forum: The Research Lab
- Topic: portraits/avatars...
- Replies: 35
- Views: 27766
The female ones don't look friendly. I'd like at least one that looks friendly without looking like a farm girl from Nebraska. I'd like the crown option that the merchant dude has to be available for the female chars. Get rid of the punk red hair for the blond avatar with the pony tails. Give some ...
- Sun Jun 29, 2008 1:30 pm
- Forum: The Research Lab
- Topic: Post Your Ideas Here On Ways To Make This Game More Fun!
- Replies: 14
- Views: 12277
- Sun Jun 29, 2008 1:29 pm
- Forum: The Research Lab
- Topic: [Idea] Galactic Emmission Control
- Replies: 5
- Views: 6683
- Sun Jun 29, 2008 1:28 pm
- Forum: The Research Lab
- Topic: extra skillpoints
- Replies: 14
- Views: 12607
- Sun Jun 29, 2008 1:27 pm
- Forum: The Research Lab
- Topic: [IDEA] Leaning Ships
- Replies: 26
- Views: 21691
- Sun Jun 29, 2008 1:26 pm
- Forum: The Launchpad
- Topic: no-ob question
- Replies: 2
- Views: 5262
- Sun Jun 29, 2008 12:26 am
- Forum: The Tavern
- Topic: Starport Pictures Page
- Replies: 2339
- Views: 2236522
- Fri Jun 27, 2008 4:16 pm
- Forum: The Launchpad
- Topic: [Software] SGE Colony Managment Calculator V1.0
- Replies: 126
- Views: 252645
- Thu Jun 26, 2008 10:06 pm
- Forum: Engineering
- Topic: i cant see the top of my screen
- Replies: 13
- Views: 16458
- Thu Jun 26, 2008 10:03 pm
- Forum: The Research Lab
- Topic: {Idea} New Award
- Replies: 12
- Views: 11613
- Thu Jun 26, 2008 5:51 pm
- Forum: The Research Lab
- Topic: (IDEAD) Level Playing Grounds
- Replies: 8
- Views: 8769
Everyone is equal. Noone has more than 15 stat points to allocate which is one of the things I really like about the game. Each choice of stats has advantages and disadvantages and you have the power to tailor your stats to your style of gameplay. Stats are perfect the way they are, including bonus...
- Thu Jun 26, 2008 5:51 pm
- Forum: The Research Lab
- Topic: {Idea} New Award
- Replies: 12
- Views: 11613
I think every planet in Blitz, should be U.N. Starting cash would be like 10-20mil. And it would make a great server for just having fun in. Awards for wining would be - Blitz Points. Blitz points are essentially, tokens. But you can only use them on Blitz. For placing in a Blitz game, you are givi...
- Thu Jun 26, 2008 5:46 pm
- Forum: The Tavern
- Topic: Starport Pictures Page
- Replies: 2339
- Views: 2236522
not relevant to game
my future house XD its in system Nu Virgintus XD
- Thu Jun 26, 2008 2:28 pm
- Forum: Engineering
- Topic: bounty bug
- Replies: 3
- Views: 6485
- Thu Jun 26, 2008 1:43 am
- Forum: The Launchpad
- Topic: Rebang tactics: selecting home sector.
- Replies: 8
- Views: 10858
Re: Rebang tactics: selecting home sector.
i hate to be an arse and agree with smeagol bt yeppersSmeagol... wrote:Everyone remembers you....... your the antichrist.....KiT wrote:dont tihnk anybody remembers me
Your arti idea will get you wiped anywhere you start.....
- Thu Jun 26, 2008 1:42 am
- Forum: The Research Lab
- Topic: (Idea) Trainer Department
- Replies: 14
- Views: 15464
- Wed Jun 25, 2008 11:56 pm
- Forum: The Research Lab
- Topic: (FINAL IDEA) Trainer Department
- Replies: 11
- Views: 10127
(FINAL IDEA) Trainer Department
introduction -shooting -haggling -moving -ship basics -enter mode -money making -fuel ships(talks about how eah can b used in depth and lets u try them out) -first ship on list -second -etc trading -trading tips fighting -aiming -weapon by weapon usage building -bio dome placement -how to get resour...