Search found 71 matches

by Patrikc
Wed Oct 28, 2020 4:42 am
Forum: The Tavern
Topic: Nostalgiawave
Replies: 56
Views: 92502

Re: Nostalgiawave

...oh my god, I almost forgot about SGE. I hope everyone is okay. It's been a long time. Such a long time. I remember being very annoyed with you. i remember working together with u :) Loco! Randomly checked the forums after years and it put a smile on my face to see you again. You got me into this...
by Patrikc
Sun May 03, 2015 11:16 pm
Forum: Engineering
Topic: Can't type in my user/pass
Replies: 2
Views: 7497

Re: Can't type in my user/pass

After reinstalling twice more I can finally type in my u/p. The cause remains a mystery.
by Patrikc
Sun May 03, 2015 4:27 pm
Forum: Engineering
Topic: Can't type in my user/pass
Replies: 2
Views: 7497

Can't type in my user/pass

Last patch failed to update my client so I had to re-install it, but after re-installing it I can no longer type in any of the boxes (neither user/password nor any of the Create New User fields). I have this issue on both my PC and my laptop, my PC running Windows 7 Ultimate 64bit while my laptop ru...
by Patrikc
Tue Jan 27, 2015 10:06 am
Forum: The Research Lab
Topic: New Type of Scanner
Replies: 3
Views: 12501

Re: New Type of Scanner

Leave his donkey alone MrMcD!
by Patrikc
Thu Oct 17, 2013 1:56 am
Forum: The Tavern
Topic: Post Your Best DD´s ( New Layout Only )
Replies: 1
Views: 5099

Re: Post Your Best DD´s ( New Layout Only )

I posted this before, but it's a good start. Someone mentioned that you're able to dis the second dome (near warp), but the crossfire on invaders all the way through should hurt quite a bit. I changed the c-mines at the start to lasers later.

Image
by Patrikc
Thu Oct 17, 2013 1:52 am
Forum: The Tavern
Topic: Kill Taureen?
Replies: 10
Views: 16082

Re: Kill Taureen?

Two weeks ago I would have agreed, but activity has been picking up recently. With its layout though I don't see it ever flourishing again.
by Patrikc
Fri Aug 23, 2013 4:48 am
Forum: The Tavern
Topic: Colony Help
Replies: 2
Views: 6245

Re: Colony Help

For some reason, not all files are downloaded/installed on your pc with the initial installation. The only way to fix this is to leave the Biodome screen open for a while (1-5 minutes) on every colony type, re-enter the colony, and hope it's fixed.
by Patrikc
Fri Aug 23, 2013 4:40 am
Forum: The Tavern
Topic: Your Favourite Random Layout Colonies!
Replies: 36
Views: 44117

Re: Your Favourite Random Layout Colonies!

Personal favourite, and the only col I've DD'd:


Image
by Patrikc
Wed Jun 12, 2013 5:08 pm
Forum: The Research Lab
Topic: GoTo Command Enhanced - Official Request
Replies: 26
Views: 43538

Re: GoTo Command Enhanced - Official Request

/go has not worked for me in months...
by Patrikc
Fri Jan 06, 2012 4:29 am
Forum: The Tavern
Topic: How Should Starport Be Run?
Replies: 29
Views: 24957

Re: How Should Starport Be Run?

Or the uproar when Pollution was implemented. No sh*t. Pollution and asteroids are two things that I have hated with all my heart. They have added nothing of value to the game (realism, yay), and only cost us more time and effort that could have been put into actually playing the game. Oh wait, pol...
by Patrikc
Wed Jun 02, 2010 11:36 pm
Forum: Engineering
Topic: Patch June 3rd (596)
Replies: 6
Views: 7060

Re: Patch June 3rd (596)

Seems to be fixed now, though (probably unrelated but still) I did notice the Refinery is missing 90% of the last digits of number of resources.
by Patrikc
Wed Jun 02, 2010 11:15 pm
Forum: Engineering
Topic: Patch June 3rd (596)
Replies: 6
Views: 7060

Re: Patch June 3rd (596)

Update: new patch, not fixed!
by Patrikc
Wed Jun 02, 2010 10:58 pm
Forum: Engineering
Topic: Patch June 3rd (596)
Replies: 6
Views: 7060

Re: Patch June 3rd (596)

Working now after a restart.

And now I can't enter the dome. :P
by Patrikc
Wed Jun 02, 2010 10:55 pm
Forum: Engineering
Topic: Patch June 3rd (596)
Replies: 6
Views: 7060

Re: Patch June 3rd (596)

Can't land on my own colonies, I fly right over/through them. Uncolonized planets are fine.
by Patrikc
Sun Dec 21, 2008 8:10 pm
Forum: Engineering
Topic: Name already taken in Hercules and others
Replies: 4
Views: 4856

Same happened to me on Classic Homeworlds, but I figured it was 'cause my old character (with the same name) had been deleted for inactivity. But that can't have happened on Herc, can it? :)
by Patrikc
Mon Oct 20, 2008 4:34 pm
Forum: The Launchpad
Topic: Just another new guy
Replies: 6
Views: 9103

Broose wrote:I just thought he was saying feenix was just as much of a newbie as him, and couldn't really help him much.
I'm pretty sure he was. And I'm amazed of how awmalzo can spell 'street' correctly and incorrectly in the same sentence. :/
Still love you though. <3
by Patrikc
Sun Oct 19, 2008 10:09 pm
Forum: Engineering
Topic: 2=toonces-my game is now stuck at the launcher
Replies: 2
Views: 4378

It did however reset the stuff I did in the past 10-20 minutes, yet my cols did lose those 20 minutes of UN protection. :(
by Patrikc
Thu Oct 16, 2008 8:12 pm
Forum: Engineering
Topic: Buggy menus.
Replies: 24
Views: 20321

The who's online box in radar sometimes doesn't work even when there aren't any blue screens up. Bringing up a blue screen and putting it away does seem to fix it tho. My guess is that if you 'open' the radar while a screen is up, and then close the screen, it still won't work. I'm not sure though.
by Patrikc
Wed Oct 15, 2008 3:37 pm
Forum: Engineering
Topic: Buggy menus.
Replies: 24
Views: 20321

DionysuZ wrote:Oh and buying hardware at a base happens to make the screen jump back to the ship menu.
toast wrote:also....when reshipping:

when buying hardware, after each purchase it bumps back to the ship menu
But hey, maybe Caff didn't notice his post either. ;)
by Patrikc
Mon Oct 13, 2008 9:45 pm
Forum: Engineering
Topic: Buggy menus.
Replies: 24
Views: 20321

Aye, I forgot to say thanks for the great work. :)
by Patrikc
Mon Oct 13, 2008 7:44 pm
Forum: Engineering
Topic: Buggy menus.
Replies: 24
Views: 20321

CaffeinatedCoder wrote:this will be fixed soon. Next patch should come shortly.
Aye, all fixed, except for the Corp logos.
by Patrikc
Mon Oct 13, 2008 12:09 pm
Forum: Engineering
Topic: Recent patches cause extreme lag in combat
Replies: 7
Views: 8703

I've noticed the same thing happening the moment someone /t's me.
by Patrikc
Mon Oct 13, 2008 12:06 pm
Forum: Engineering
Topic: Buggy menus.
Replies: 24
Views: 20321

Buggy menus.

Several menus are appearing like this:

Image


This includes Holdings, Police HQ, Jettison Menu and probably a few others as well.
Started seeing this since the last patch, Windowed Mode.
by Patrikc
Sun Oct 05, 2008 8:19 pm
Forum: The Research Lab
Topic: [idea] regular mines do double damage then they do now
Replies: 14
Views: 14420

Hmm I like the idea of a cloaked mine... :)

Though I'd rather have it cloaked on the 'map' rather than the system radar, and it would uncloak if you got next to it (just a little further away then needed to set it off).
by Patrikc
Sun Oct 05, 2008 8:10 pm
Forum: The Research Lab
Topic: Windowed Mode
Replies: 36
Views: 30982

Michael2 wrote:Oh .. BTW Propwash?

Nice Laptop :shock:
And a happy wedding, if I'm not too late yet. :o
by Patrikc
Fri Oct 03, 2008 3:53 pm
Forum: The Launchpad
Topic: research experiment
Replies: 16
Views: 18912

What is meant with the gov/workforce/influence is that if you set it to socialism 20% research 10% mil 50%harvest and the rest construction is that the % your sending the workforce to is going to influence what discoveries are made and to what they tend to related to... but again it is mostly rando...
by Patrikc
Wed Oct 01, 2008 8:01 pm
Forum: The Research Lab
Topic: Windowed Mode
Replies: 36
Views: 30982

I imagine this would increase the lag from players with crappy computers, so no. If it doesn't, then yes of course. :)
by Patrikc
Wed Oct 01, 2008 7:59 pm
Forum: The Research Lab
Topic: [idea] regular mines do double damage then they do now
Replies: 14
Views: 14420

Voted no. The problem lies with the C-Mine being too powerful, not the normal mine being not powerful enough (but halving the C-Mine damage would be acceptable. :))
by Patrikc
Mon Sep 29, 2008 3:47 pm
Forum: The Launchpad
Topic: research experiment
Replies: 16
Views: 18912

milo are you saying that environment gives you research discoveries? i was under the impression that environment ONLY lowered pollution. Correct. at any rate, THERE IS A MAGIC FORMULA! Yes, it's something like this: WHEN discovery made = yes, pick a research at random and put it on the colony. That...
by Patrikc
Sun Sep 14, 2008 5:24 pm
Forum: The Launchpad
Topic: research experiment
Replies: 16
Views: 18912

The reason of saying that would be experience with researching/building colonies, and noone/nothing ever saying anything about it not being random.
Which research is.
100%.