Search found 13 matches

by bladeanser
Tue Dec 21, 2010 1:46 pm
Forum: The Research Lab
Topic: [IDEA] Ship Editor.
Replies: 9
Views: 8858

Re: [IDEA] Ship Editor.

Finally Someone understand me! I Have A Flower(? Hippies???) Ship. I want to have NORMAL TRANSPORT. Also i want To edit EVERYTHING in Editor. Engines... Shields... Energy Generators... Weapon Slots. . . .Cargo Hulls...Systems(like Life support what enables transport of organics Anaerobes and People)...
by bladeanser
Tue Dec 21, 2010 5:35 am
Forum: The Research Lab
Topic: [IDEA] NPC'S Hiring.
Replies: 11
Views: 12018

Re: [IDEA] NPC'S Hiring.

Ok... Don't make traders... But make transport.
My colony require Anaerobes... Witch can't be produced.
My Second Colony Produces more than required anaerobes.
i want to hire NPC what transport ANAEROBES from one colony - To second.
by bladeanser
Tue Dec 21, 2010 5:32 am
Forum: The Research Lab
Topic: [IDEA] Ship Editor.
Replies: 9
Views: 8858

Re: [IDEA] Ship Editor.

Looks like You Don't understand.
S H I P E D I T O R !
EDITOR WHERE YOU CAN MAKE YOUR OWN SHIP!
by bladeanser
Mon Dec 20, 2010 3:57 pm
Forum: The Research Lab
Topic: [IDEA] NPC'S Hiring.
Replies: 11
Views: 12018

[IDEA] NPC'S Hiring.

Game is big.
Galaxy is big.
There are ALOT OF PEOPLE who want Fly on SHIP!
Why We Can't Hire Them And Give that ship to them?
Galaxy will become LIVING... Not Dead...
I need Traders Right now ... Others need Fighters ... Etc.
If You make this - game Will be VEEERY GOOD!
by bladeanser
Mon Dec 20, 2010 12:06 pm
Forum: The Research Lab
Topic: [IDEA] Ship Editor.
Replies: 9
Views: 8858

[IDEA] Ship Editor.

This game is 2D So it's easily to make an ship or ship parts. Developers Can Make Ship Editor And Ship Parts. Every Ship part Cost 1-10(depends from Type and Power/Speed/Shield/ETC) Point And Some money. Maximum Ship Parts Without increasing: 10. So if I make Ship with 10 Points Every Ship part Cost...
by bladeanser
Thu Dec 16, 2010 8:24 pm
Forum: The Research Lab
Topic: [IDEA] Terraforming.
Replies: 7
Views: 7252

[IDEA] Terraforming.

Why We can't Terraform planet? We have All technologies to do this! I propose This. After Construction Biodome Level 3 You Can Construct Terraformer. After Construction Terraformer - Production Of Food Organics Etc Will increase for 25% After Every Upgrade of Biodome - You will Receive possibility t...
by bladeanser
Thu Dec 16, 2010 8:15 pm
Forum: The Research Lab
Topic: Cargo Types/Trade Goods.
Replies: 3
Views: 4192

Cargo Types/Trade Goods.

I Think there are more than just 8 Cargo Types/Trade goods There are. Why There's No DRUGS? Why There's No Weapons? I can Give You list of Trade goods/ Cargo Types Are in galaxy. Here list: Food Energy Water Ore Metal Electronics Robots Heavy Plastics/Plastics Hand Weapons Medicines Chemical Supplie...
by bladeanser
Thu Dec 16, 2010 8:00 pm
Forum: The Research Lab
Topic: SHIP/WEAPONS/MISC. GUIDLINES
Replies: 56
Views: 111624

Re: SHIP/WEAPONS/MISC. GUIDLINES

Type: Transport Name: Mercurium. Size: Big. Shields: 7500. Primary weapon: Turret(Autofire) : Any Weapon. Special Weapon: No Specials. Scanners: Short range SCANNER. Cargo HOLDS: 750.(can be raised to 1 000 ) Maximum Speed: 1-15 KPS. Thrusting: 1-3 kps. Turning: 1-3 kps. Maximum Energy: 1 500. Energ...
by bladeanser
Thu Dec 16, 2010 7:48 pm
Forum: The Research Lab
Topic: SHIP/WEAPONS/MISC. GUIDLINES
Replies: 56
Views: 111624

Re: SHIP/WEAPONS/MISC. GUIDLINES

Type: Interceptor Name: Light. Size:Very Small Shields: 500 Primary Weapon: Turret(Autofire) : any weapon. Special Weapon: ZEUS shield Prototype. This Shield Blocking Everything with chance 65% Scanners: Short-Range Battle Scanner(With Chance 0.5% per minute it can find weak point of Enemy ship and ...
by bladeanser
Thu Dec 16, 2010 7:27 pm
Forum: The Research Lab
Topic: SHIP/WEAPONS/MISC. GUIDLINES
Replies: 56
Views: 111624

Re: SHIP/WEAPONS/MISC. GUIDLINES

Name:Rail Gun Damage: 250 Ability: Beam damages Ship/alien and going trough it and damaging other objects with -5% damage. If Beam Reach any object: Range increasing(Example: Range : 1500. If I hit someone in range 500 : Range of beam will increase to 1700) Range: Medium Range Fire Rate: 1 shot per ...
by bladeanser
Thu Dec 16, 2010 6:57 pm
Forum: The Research Lab
Topic: SHIP/WEAPONS/MISC. GUIDLINES
Replies: 56
Views: 111624

Re: SHIP/WEAPONS/MISC. GUIDLINES

Hello. Let's Talk about SHIPS. Since The game is 2D it's easily to make models for ships. You(Developers) Can Make Ships Editor. There will be Details what gives speed/shields/weapons/cargo/etc. BUT to make no CHEATS: Every detail(Ship Part) Have Ship points. Every Custom Ship have 10 Points. If You...
by bladeanser
Wed Dec 15, 2010 5:27 pm
Forum: Engineering
Topic: Update FAIL.
Replies: 3
Views: 4531

Re: Update FAIL.

worked by redownloading it third time( from starportgame)
If i downloaded it from Playtechtonics it don't work.
by bladeanser
Tue Dec 14, 2010 5:43 pm
Forum: Engineering
Topic: Update FAIL.
Replies: 3
Views: 4531

Update FAIL.

Can't Update my SP:GE(starport: Galactic Empires)
Error:
Patching your version of Starport: Galactic Empires failer. Please Re-install. (Patching file\data\spites.bmm failed.)
HELP!
Reinstall don't help.
Redownload Don't help.
I'm administrator of computer(Have access to all)
Windows XP SP2.