Search found 13 matches
- Tue Dec 21, 2010 1:46 pm
- Forum: The Research Lab
- Topic: [IDEA] Ship Editor.
- Replies: 9
- Views: 8858
Re: [IDEA] Ship Editor.
Finally Someone understand me! I Have A Flower(? Hippies???) Ship. I want to have NORMAL TRANSPORT. Also i want To edit EVERYTHING in Editor. Engines... Shields... Energy Generators... Weapon Slots. . . .Cargo Hulls...Systems(like Life support what enables transport of organics Anaerobes and People)...
- Tue Dec 21, 2010 5:35 am
- Forum: The Research Lab
- Topic: [IDEA] NPC'S Hiring.
- Replies: 11
- Views: 12018
Re: [IDEA] NPC'S Hiring.
Ok... Don't make traders... But make transport.
My colony require Anaerobes... Witch can't be produced.
My Second Colony Produces more than required anaerobes.
i want to hire NPC what transport ANAEROBES from one colony - To second.
My colony require Anaerobes... Witch can't be produced.
My Second Colony Produces more than required anaerobes.
i want to hire NPC what transport ANAEROBES from one colony - To second.
- Tue Dec 21, 2010 5:32 am
- Forum: The Research Lab
- Topic: [IDEA] Ship Editor.
- Replies: 9
- Views: 8858
Re: [IDEA] Ship Editor.
Looks like You Don't understand.
S H I P E D I T O R !
EDITOR WHERE YOU CAN MAKE YOUR OWN SHIP!
S H I P E D I T O R !
EDITOR WHERE YOU CAN MAKE YOUR OWN SHIP!
- Mon Dec 20, 2010 3:57 pm
- Forum: The Research Lab
- Topic: [IDEA] NPC'S Hiring.
- Replies: 11
- Views: 12018
[IDEA] NPC'S Hiring.
Game is big.
Galaxy is big.
There are ALOT OF PEOPLE who want Fly on SHIP!
Why We Can't Hire Them And Give that ship to them?
Galaxy will become LIVING... Not Dead...
I need Traders Right now ... Others need Fighters ... Etc.
If You make this - game Will be VEEERY GOOD!
Galaxy is big.
There are ALOT OF PEOPLE who want Fly on SHIP!
Why We Can't Hire Them And Give that ship to them?
Galaxy will become LIVING... Not Dead...
I need Traders Right now ... Others need Fighters ... Etc.
If You make this - game Will be VEEERY GOOD!
- Mon Dec 20, 2010 12:06 pm
- Forum: The Research Lab
- Topic: [IDEA] Ship Editor.
- Replies: 9
- Views: 8858
[IDEA] Ship Editor.
This game is 2D So it's easily to make an ship or ship parts. Developers Can Make Ship Editor And Ship Parts. Every Ship part Cost 1-10(depends from Type and Power/Speed/Shield/ETC) Point And Some money. Maximum Ship Parts Without increasing: 10. So if I make Ship with 10 Points Every Ship part Cost...
- Thu Dec 16, 2010 8:24 pm
- Forum: The Research Lab
- Topic: [IDEA] Terraforming.
- Replies: 7
- Views: 7252
[IDEA] Terraforming.
Why We can't Terraform planet? We have All technologies to do this! I propose This. After Construction Biodome Level 3 You Can Construct Terraformer. After Construction Terraformer - Production Of Food Organics Etc Will increase for 25% After Every Upgrade of Biodome - You will Receive possibility t...
- Thu Dec 16, 2010 8:15 pm
- Forum: The Research Lab
- Topic: Cargo Types/Trade Goods.
- Replies: 3
- Views: 4192
Cargo Types/Trade Goods.
I Think there are more than just 8 Cargo Types/Trade goods There are. Why There's No DRUGS? Why There's No Weapons? I can Give You list of Trade goods/ Cargo Types Are in galaxy. Here list: Food Energy Water Ore Metal Electronics Robots Heavy Plastics/Plastics Hand Weapons Medicines Chemical Supplie...
- Thu Dec 16, 2010 8:00 pm
- Forum: The Research Lab
- Topic: SHIP/WEAPONS/MISC. GUIDLINES
- Replies: 56
- Views: 111624
Re: SHIP/WEAPONS/MISC. GUIDLINES
Type: Transport Name: Mercurium. Size: Big. Shields: 7500. Primary weapon: Turret(Autofire) : Any Weapon. Special Weapon: No Specials. Scanners: Short range SCANNER. Cargo HOLDS: 750.(can be raised to 1 000 ) Maximum Speed: 1-15 KPS. Thrusting: 1-3 kps. Turning: 1-3 kps. Maximum Energy: 1 500. Energ...
- Thu Dec 16, 2010 7:48 pm
- Forum: The Research Lab
- Topic: SHIP/WEAPONS/MISC. GUIDLINES
- Replies: 56
- Views: 111624
Re: SHIP/WEAPONS/MISC. GUIDLINES
Type: Interceptor Name: Light. Size:Very Small Shields: 500 Primary Weapon: Turret(Autofire) : any weapon. Special Weapon: ZEUS shield Prototype. This Shield Blocking Everything with chance 65% Scanners: Short-Range Battle Scanner(With Chance 0.5% per minute it can find weak point of Enemy ship and ...
- Thu Dec 16, 2010 7:27 pm
- Forum: The Research Lab
- Topic: SHIP/WEAPONS/MISC. GUIDLINES
- Replies: 56
- Views: 111624
Re: SHIP/WEAPONS/MISC. GUIDLINES
Name:Rail Gun Damage: 250 Ability: Beam damages Ship/alien and going trough it and damaging other objects with -5% damage. If Beam Reach any object: Range increasing(Example: Range : 1500. If I hit someone in range 500 : Range of beam will increase to 1700) Range: Medium Range Fire Rate: 1 shot per ...
- Thu Dec 16, 2010 6:57 pm
- Forum: The Research Lab
- Topic: SHIP/WEAPONS/MISC. GUIDLINES
- Replies: 56
- Views: 111624
Re: SHIP/WEAPONS/MISC. GUIDLINES
Hello. Let's Talk about SHIPS. Since The game is 2D it's easily to make models for ships. You(Developers) Can Make Ships Editor. There will be Details what gives speed/shields/weapons/cargo/etc. BUT to make no CHEATS: Every detail(Ship Part) Have Ship points. Every Custom Ship have 10 Points. If You...
- Wed Dec 15, 2010 5:27 pm
- Forum: Engineering
- Topic: Update FAIL.
- Replies: 3
- Views: 4531
Re: Update FAIL.
worked by redownloading it third time( from starportgame)
If i downloaded it from Playtechtonics it don't work.
If i downloaded it from Playtechtonics it don't work.
- Tue Dec 14, 2010 5:43 pm
- Forum: Engineering
- Topic: Update FAIL.
- Replies: 3
- Views: 4531
Update FAIL.
Can't Update my SP:GE(starport: Galactic Empires)
Error:
Patching your version of Starport: Galactic Empires failer. Please Re-install. (Patching file\data\spites.bmm failed.)
HELP!
Reinstall don't help.
Redownload Don't help.
I'm administrator of computer(Have access to all)
Windows XP SP2.
Error:
Patching your version of Starport: Galactic Empires failer. Please Re-install. (Patching file\data\spites.bmm failed.)
HELP!
Reinstall don't help.
Redownload Don't help.
I'm administrator of computer(Have access to all)
Windows XP SP2.