05Sep

Fun stuff

Game Design, Starport, Upcoming

I’m excited as I type this post.  We are working on pulling servers statistics into a sql database onto the webserver.  What that means is that (the website will start crashing periodically :)) we can build tables of stuff like characters with the top 10 experience across all galaxies.  Or, for example, the people with the [...]

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25Aug

Designing Performance

Game Design, Starport

Laser turrets are cool. Unfortunately the stuff that makes them cool is the stuff that cause huge performance hits. The problem is they can collide with things and they are rotated which can be slow. This can cause us to do tons of calculations between frames, checking for collisions, doing rotation [...]

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18Aug

Asteroid Belts

Game Design, Starport

My latest and greatest idea that i intend to implement straightaway is asteroid belts! This is only the first part of a broad change to star system geographies intended to increase realism and make deep space combat more interesting.
Right now there are few obstacles in space. This makes tactics a bit boring as the edge [...]

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