Memory issues
Development, News, StarportWe found some memory issues that we cleaned up and will be patching in hopefully today. Some people were using up tons of memory while running the game and freezing up. We should have that fixed now.
CaffCoder
Alt-tab and Windows key crashing
Development, StarportI’ve noticed a couple of big threads on the forums about crashes when alt-tabbing. I’ve added some more robustness to our render and how we handle the loss of focus. I fixed the visual bug that occurs when you alt-tab on the login screen and the buttons stop drawing. I also fixed an alt-tab crash.
I [...]
Crashing and Patching
Development, News, StarportI felt the need to justify all the latest crashing and patching.
Some people noticed that when you fired the fusion blast it would crash the Starport client. We recently got rid of the FusionBlast.tga as well as many other art files. They are now all inside sprites.bmm. The reason we did this was to improve [...]
Peering into the memory pool
Development, StarportMy last post titled garbage week proved to be prophetic. Aaron(Toonces) and I spent all week figuring out why starport was chewing through so much memory. It turns out, we haven’t a clue. On the brighterside we’ve mostly fixed the problem. We can only speculate on what it was… We turned off sound and disabled [...]
Garbage Week
Development, Starport, UpcomingThe Starport client appears to be leaking so now that the email stuff is done I will tackle the leaks. That way we all can enjoy at least 12 uninterrupted hours of starport without rebooting our machines.
For the developers out there, I’m using visual studio 2005 and it comes with a built-in leak detector which makes things [...]
Email support thanks
Development, Starport, UpcomingSweet, a blog!
Now I can spout out what I’m working on and what I’m about to be working on and spew game design ideas in more transparent fashion. Back on topic…
I was talking to Sinistrad and he was complaining about in-game emails and having to check them on every server in the game. So we thought [...]