Archive for August, 2008

25Aug

Crashing and Patching

Development, News, Starport

I felt the need to justify all the latest crashing and patching. Some people noticed that when you fired the fusion blast it would crash the Starport client.  We recently got rid of the FusionBlast.tga as well as many other art files.  They are now all inside sprites.bmm.  The reason we did this was to […]

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25Aug

Designing Performance

Game Design, Starport

Laser turrets are cool. Unfortunately the stuff that makes them cool is the stuff that cause huge performance hits. The problem is they can collide with things and they are rotated which can be slow. This can cause us to do tons of calculations between frames, checking for collisions, doing rotation calculations, etc. on huge […]

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18Aug

Asteroid Belts

Game Design, Starport

My latest and greatest idea that i intend to implement straightaway is asteroid belts! This is only the first part of a broad change to star system geographies intended to increase realism and make deep space combat more interesting. Right now there are few obstacles in space. This makes tactics a bit boring as the […]

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08Aug

Peering into the memory pool

Development, Starport

My last post titled garbage week proved to be prophetic.  Aaron(Toonces) and I spent all week figuring out why starport was chewing through so much memory.  It turns out, we haven’t a clue.  On the brighterside we’ve mostly fixed the problem.  We can only speculate on what it was… We turned off sound and disabled […]

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05Aug

Garbage Week

Development, Starport, Upcoming

The Starport client appears to be leaking so now that the email stuff is done I will tackle the leaks.  That way we all can enjoy at least 12 uninterrupted hours of starport without rebooting our machines. For the developers out there, I’m using visual studio 2005 and it comes with a built-in leak detector which makes […]

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04Aug

Starport Page on Facebook

News, Starport

I just wanted to let everyone know that the we’ve setup a Starport: Galactic Empires page on Facebook. So everyone who’s on Facebook go ahead and check it out and become a fan. You can also publish it to your profile if you like using the “share” button and your friends may see it on […]

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04Aug

Email support thanks

Development, Starport, Upcoming

Sweet, a blog! Now I can spout out what I’m working on and what I’m about to be working on and spew game design ideas in more transparent fashion.   Back on topic… I was talking to Sinistrad and he was complaining about in-game emails and having to check them on every server in the game.  So […]

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01Aug

Linux Support Added to Starport: Galactic Empires

Linux, Starport

Our latest patch introduces support for the game to run in Linux. The emulator “wine” is required, which is free-ware you can find at www.winehq.org. We haven’t had time yet to extensively test the game this way, but we think it’s playable. Please let us know on the forums if you have any problems. We […]

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