09Jul

Summer 2011 way past beginning

Game Design, News, Starport, Upcoming

The title’s a take off on the last time i posted here, over a year ago. Now it’s past the summer solstice but still hot as hell. So it’s been a blast the last few months on Starport. Yeah, it’s great working for like 36 hours straight without sleeping on a programming task, and then […]

No comments | read more »
11Sep

Memory issues

Development, News, Starport

We found some memory issues that we cleaned up and will be patching in hopefully today.  Some people were using up tons of memory while running the game and freezing up.  We should have that fixed now. CaffCoder

No comments | read more »
25Aug

Crashing and Patching

Development, News, Starport

I felt the need to justify all the latest crashing and patching. Some people noticed that when you fired the fusion blast it would crash the Starport client.  We recently got rid of the FusionBlast.tga as well as many other art files.  They are now all inside sprites.bmm.  The reason we did this was to […]

3 comments | read more »
04Aug

Starport Page on Facebook

News, Starport

I just wanted to let everyone know that the we’ve setup a Starport: Galactic Empires page on Facebook. So everyone who’s on Facebook go ahead and check it out and become a fan. You can also publish it to your profile if you like using the “share” button and your friends may see it on […]

No comments | read more »