04Jun

Summer 2010 Begins

Starport

I

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11May

May 2010

Starport

Improvements to the Ship Module system continue with other players’ ship profiles now visible publicly, including which modules their ship has mounted. More improvements are on the way including the ability to trade ship modules, the ability to sell them back to ports.
I’m also working on improvements to the Blitzkrieg style game. It is currently [...]

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23Dec

Merry Blitzmas!

Starport

Well it’s two days til Christmas and Starport still isn’t finished! Corbomite has yet to be implemented as a ship equipment type. But the ship module system is up and running. I’m happy with the way it’s turning out even though some of the community has complained about Surface Missiles and Neutron Plating being a [...]

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14Aug

Major Patch Upcoming: Ship Modification and Economy

Starport

I’m currently working on a patch that will allow for a lot more configurability in ship types. Captains will be able to pick and choose up to six add-on modules for their ship. The modules will do things like increase cargo capacity, top speed, steering, thrusting, warp fuel efficiency, and additional weapons. So it will [...]

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15Jul

Blitzkrieg, Autopilot, and the Future

Game Design, Starport

Right now CaffCoder is hard at work finishing up the Blitzkrieg galaxy so that we can release it for real in a week or two. The players seem to really like this new casual galaxy that happens in discrete 20-minute game sessions. I personally like the fact that teams are chosen randomly and the rankings [...]

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16Apr

The Ides of April

Starport

Tax day and I had to file an extension because Uncle Sam wants a grand or two more than I have right now. Buy some more tokens, we need your support!
One of the bigger problems with the galaxies has been inflation in the economy and lack of game balance. By inflation I mean the fact [...]

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07Jan

What we’re working on

Starport

Right now I’m making a couple changes to the duel system. Someone posted on the forums a desire to have a more formal 1v1 system since this is a popular form of competition between players. I said that’s what the duel system is supposed to be for and people suggested that the amount of shields [...]

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29Sep

Window Mode

Starport

We will be adding an option to the game to allow players to run the game in windowed mode instead of full-screen if so desired. This should help support more players with different monitor types.
The asteroid belts are soon to come as well.

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11Sep

Memory issues

Development, News, Starport

We found some memory issues that we cleaned up and will be patching in hopefully today.  Some people were using up tons of memory while running the game and freezing up.  We should have that fixed now.
CaffCoder

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05Sep

Fun stuff

Game Design, Starport, Upcoming

I’m excited as I type this post.  We are working on pulling servers statistics into a sql database onto the webserver.  What that means is that (the website will start crashing periodically :)) we can build tables of stuff like characters with the top 10 experience across all galaxies.  Or, for example, the people with the [...]

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